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<blockquote data-quote="Hussar" data-source="post: 7772099" data-attributes="member: 22779"><p>Sorry, the English teacher in me has to stop you there. Your sentence is grammatically wrong. It should be:</p><p></p><p style="margin-left: 20px">If it rains this afternoon, then yesterday's weather forecast <u>will </u>be wrong. </p><p></p><p>IOW, it must rain first, THEN the forecast is shown to be wrong. </p><p></p><p></p><p></p><p>There are two problems with this interpretation:</p><p></p><p>1. Complexity. If you can "nest" actions like this, you can very easily make actions very, very complicated. In the case of a fighter, with Action Surge, you could wind up having to resolve three or four actions in a single turn and track which are which within the loop:</p><p></p><p>For example, the 5th level fighter takes an Attack Action, makes a single attack, then takes a bonus action to knock an opponent prone with his shield, then takes an action surge to make two more attacks, then concludes with a single attack from his initial Attack action. Add in things like Superiority dice and possibly Oppotunity Attacks plus movement, and that round can get really, really complicated. </p><p></p><p>It's far simpler to rule that Actions (as in the rules defined items) are discrete. </p><p></p><p>2. Balance issues. A Way of the Hand Monk uses Ki to flurry - can he take his second attack (from being 5th level) after he has knocked an enemy prone from a bonus flurry attack? After all, why wouldn't you do it every time, if you can? Or dropping a bonus action spell into the middle of an attack. There are a number of knock on effects if you allow Actions to be divided whenever the player wishes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7772099, member: 22779"] Sorry, the English teacher in me has to stop you there. Your sentence is grammatically wrong. It should be: [indent]If it rains this afternoon, then yesterday's weather forecast [U]will [/U]be wrong. [/indent] IOW, it must rain first, THEN the forecast is shown to be wrong. There are two problems with this interpretation: 1. Complexity. If you can "nest" actions like this, you can very easily make actions very, very complicated. In the case of a fighter, with Action Surge, you could wind up having to resolve three or four actions in a single turn and track which are which within the loop: For example, the 5th level fighter takes an Attack Action, makes a single attack, then takes a bonus action to knock an opponent prone with his shield, then takes an action surge to make two more attacks, then concludes with a single attack from his initial Attack action. Add in things like Superiority dice and possibly Oppotunity Attacks plus movement, and that round can get really, really complicated. It's far simpler to rule that Actions (as in the rules defined items) are discrete. 2. Balance issues. A Way of the Hand Monk uses Ki to flurry - can he take his second attack (from being 5th level) after he has knocked an enemy prone from a bonus flurry attack? After all, why wouldn't you do it every time, if you can? Or dropping a bonus action spell into the middle of an attack. There are a number of knock on effects if you allow Actions to be divided whenever the player wishes. [/QUOTE]
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