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<blockquote data-quote="Asgorath" data-source="post: 7773618" data-attributes="member: 6921966"><p>But the language of Dread Ambusher is quite explicit that it's giving you an extra attack as part of your Attack action. If bonus actions like Shield Master or TWF acted like this, shouldn't they use the same language?</p><p></p><p>On your turn, you have an action and your move. The bonus action rules are quite clear that something has to grant you a bonus action before you take take it:</p><p></p><p>"You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action. <em>You otherwise don't have a bonus action to take.</em>"</p><p></p><p>Going back to my earlier question, what's an example of a bonus action that has a timing requirement using your definition of bonus action timing? The examples I've been using have triggers that must be satisfied before you can even take the bonus action. The Rogue's Cunning Action is an example of a bonus action with no timing requirement. Shield Master and TWF are ones that have a trigger in the standard form of "If X, Y", and thus the trigger must be satisfied before you can even take the bonus action. Using your "formal constructs" example, you might move 10 feet and make a melee attack, and since the trigger of the Attack action has occurred, move another 10 feet and use your Shield Master bonus action to shove someone with your shield. As you pointed out, the sequence and timing of all of this is extremely important, because until you actually make an attack, you don't have a bonus action from the Shield Master feat. Right? I'm really not following your suggestion that you can just do extra stuff as part of your attack action from features like Shield Master, TWF, Martial Arts and so on. We have examples of class features that do that (e.g. Dread Ambusher) and the language of those does not match the bonus actions granted by Shield Master, TWF or Martial Arts. Fundamentally, 5E is a turn-based game, which pretty heavily implies the ordering of operations is important, right?</p><p></p><p>So yeah, let's take a step back: what's an example of a bonus action that has a timing requirement? The bonus action rules talk about those, so they must exist in the rules somewhere.</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7773618, member: 6921966"] But the language of Dread Ambusher is quite explicit that it's giving you an extra attack as part of your Attack action. If bonus actions like Shield Master or TWF acted like this, shouldn't they use the same language? On your turn, you have an action and your move. The bonus action rules are quite clear that something has to grant you a bonus action before you take take it: "You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action. [I]You otherwise don't have a bonus action to take.[/I]" Going back to my earlier question, what's an example of a bonus action that has a timing requirement using your definition of bonus action timing? The examples I've been using have triggers that must be satisfied before you can even take the bonus action. The Rogue's Cunning Action is an example of a bonus action with no timing requirement. Shield Master and TWF are ones that have a trigger in the standard form of "If X, Y", and thus the trigger must be satisfied before you can even take the bonus action. Using your "formal constructs" example, you might move 10 feet and make a melee attack, and since the trigger of the Attack action has occurred, move another 10 feet and use your Shield Master bonus action to shove someone with your shield. As you pointed out, the sequence and timing of all of this is extremely important, because until you actually make an attack, you don't have a bonus action from the Shield Master feat. Right? I'm really not following your suggestion that you can just do extra stuff as part of your attack action from features like Shield Master, TWF, Martial Arts and so on. We have examples of class features that do that (e.g. Dread Ambusher) and the language of those does not match the bonus actions granted by Shield Master, TWF or Martial Arts. Fundamentally, 5E is a turn-based game, which pretty heavily implies the ordering of operations is important, right? So yeah, let's take a step back: what's an example of a bonus action that has a timing requirement? The bonus action rules talk about those, so they must exist in the rules somewhere. [/QUOTE]
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