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<blockquote data-quote="Hriston" data-source="post: 7774057" data-attributes="member: 6787503"><p>I wouldn't mind at all:</p><p style="margin-left: 20px">Flurry of Blows</p> <p style="margin-left: 20px">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p><p>The difference between Flurry of Blows and the first bullet of Shield Master are the words <em>Immediately after</em>. That gives you a specific time in which the unarmed strikes must take place.</p><p></p><p></p><p></p><p>Frankly, I find this narrative that has emerged to be somewhat revisionist. Here's the original question asked on December 30, 2014:</p><p style="margin-left: 20px">Timing of Shield Master bonus shove. Does "take attack action" mean make 1 or all att rolls 1st? or can shove then attack?</p><p>Jeremy Crawford didn't need to look up any rules. The question laid everything out for him to consider, i.e. the condition, and whether it needs to be satisfied before shoving. Here's how he answered on January 21, 2015:</p><p style="margin-left: 20px">As with most bonus actions, you choose the timing, so the Shield Master shove can come before or after the Attack action.</p><p>He refers to the general rule for bonus actions and the condition of taking the Attack action, confirming that the Shield Master shove,<strong> like most bonus actions,</strong> has no timing specification. There isn't a single relevant rule he's missing here. He simply later changed his mind about how he wanted to interpret those rules. The plea of incompetence is just a cover story.</p><p></p><p></p><p></p><p>I think his ruling is okay. Maybe it's correct for him and his table. Maybe it's correct for Hasbro. But I think it's an inferior use of the rules because it prioritizes a literalistic interpretation over the spirit of what a bonus action is supposed to be, something extra you can do on your turn at a time of your choosing. I'm pretty sure this is why Mike Mearls said that bonus actions were "fairly hacky".</p></blockquote><p></p>
[QUOTE="Hriston, post: 7774057, member: 6787503"] I wouldn't mind at all: [INDENT]Flurry of Blows Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.[/INDENT] The difference between Flurry of Blows and the first bullet of Shield Master are the words [I]Immediately after[/I]. That gives you a specific time in which the unarmed strikes must take place. Frankly, I find this narrative that has emerged to be somewhat revisionist. Here's the original question asked on December 30, 2014: [INDENT]Timing of Shield Master bonus shove. Does "take attack action" mean make 1 or all att rolls 1st? or can shove then attack?[/INDENT] Jeremy Crawford didn't need to look up any rules. The question laid everything out for him to consider, i.e. the condition, and whether it needs to be satisfied before shoving. Here's how he answered on January 21, 2015: [INDENT]As with most bonus actions, you choose the timing, so the Shield Master shove can come before or after the Attack action.[/INDENT] He refers to the general rule for bonus actions and the condition of taking the Attack action, confirming that the Shield Master shove,[B] like most bonus actions,[/B] has no timing specification. There isn't a single relevant rule he's missing here. He simply later changed his mind about how he wanted to interpret those rules. The plea of incompetence is just a cover story. I think his ruling is okay. Maybe it's correct for him and his table. Maybe it's correct for Hasbro. But I think it's an inferior use of the rules because it prioritizes a literalistic interpretation over the spirit of what a bonus action is supposed to be, something extra you can do on your turn at a time of your choosing. I'm pretty sure this is why Mike Mearls said that bonus actions were "fairly hacky". [/QUOTE]
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