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<blockquote data-quote="DND_Reborn" data-source="post: 7774115" data-attributes="member: 6987520"><p>Shove is obviously a bonus action, it is right in the text of the Shield Master feat (since the feat is what began all this), unless you are doing it in place of your attack, in which case it is an action. Or was that a rhetorical question...? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, it convinced me the ruling is the shove takes place after an attack takes place, not just the declaration. I don't personally agree with it, but I understand that is the ruling.</p><p></p><p></p><p></p><p>There is never a declaration phase in 5E unless you play that way (which our group does because we roll Initiative each round). In the normal rules, when you turn comes you do what you tell the DM you do. So I would say there isn't a phase, it is simply the beginning of your turn IMO.</p><p></p><p>Anyway, how about this for weird:</p><p></p><p>You are a Ranger (Hunter - Horde Breaker) 3/Barbarian (Berserker) 3.</p><p>You are raging already.</p><p>You are being attacked by two targets.</p><p>But, you see two targets attacking an ally only 15 feet away and he <em>really</em> needs your help!</p><p>What do you do?</p><p>What <em>do</em> you do...?</p><p></p><p>You: Tell the DM you are Disengaging!!! LOL <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Effect:</p><p>1. Disengage (no movement provokes OA)</p><p>2. Move 10 feet to engage opponents.</p><p>3. Use Frenzy (bonus action) to attack one target (no attack action needed)</p><p>4. Use Horde Breaker to attack an adjacent target (for no cost).</p><p>5. Move 20 feet away without OA from your targets.</p><p></p><p>Repeat each turn until all foes are dead.</p><p></p><p>Nice huh? You get two weapon attacks against two targets after moving and they don't get to try to attack you in return.</p><p></p><p>EDIT: Another option is to Dodge instead of Disengage. True, you provoke OAs now, but <em>they are with disadvantage</em>, and even better is that when an enemy moves to engage and attack you on their turn, <em>their attacks are still with disadvantage</em>. Oh, and you gain advantage on Dex saves as well!</p><p></p><p>Come to think of it, Dodging is probably even better in most cases. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think just found my next character concept! LOL</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7774115, member: 6987520"] Shove is obviously a bonus action, it is right in the text of the Shield Master feat (since the feat is what began all this), unless you are doing it in place of your attack, in which case it is an action. Or was that a rhetorical question...? :) Well, it convinced me the ruling is the shove takes place after an attack takes place, not just the declaration. I don't personally agree with it, but I understand that is the ruling. There is never a declaration phase in 5E unless you play that way (which our group does because we roll Initiative each round). In the normal rules, when you turn comes you do what you tell the DM you do. So I would say there isn't a phase, it is simply the beginning of your turn IMO. Anyway, how about this for weird: You are a Ranger (Hunter - Horde Breaker) 3/Barbarian (Berserker) 3. You are raging already. You are being attacked by two targets. But, you see two targets attacking an ally only 15 feet away and he [I]really[/I] needs your help! What do you do? What [I]do[/I] you do...? You: Tell the DM you are Disengaging!!! LOL :) Effect: 1. Disengage (no movement provokes OA) 2. Move 10 feet to engage opponents. 3. Use Frenzy (bonus action) to attack one target (no attack action needed) 4. Use Horde Breaker to attack an adjacent target (for no cost). 5. Move 20 feet away without OA from your targets. Repeat each turn until all foes are dead. Nice huh? You get two weapon attacks against two targets after moving and they don't get to try to attack you in return. EDIT: Another option is to Dodge instead of Disengage. True, you provoke OAs now, but [I]they are with disadvantage[/I], and even better is that when an enemy moves to engage and attack you on their turn, [I]their attacks are still with disadvantage[/I]. Oh, and you gain advantage on Dex saves as well! Come to think of it, Dodging is probably even better in most cases. :) I think just found my next character concept! LOL [/QUOTE]
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