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<blockquote data-quote="Asgorath" data-source="post: 7774121" data-attributes="member: 6921966"><p>You process the elements in order. Processing the Disengage action means applying the temporary buff, which lasts until the end of your turn. There is no declaration phase, you simply process the element by doing what the action says. There is no duration of the element, nor does there need to be in order to do what the action says:</p><p></p><p>"If you take the Disengage action, your movement doesn't provoke opportunity attacks for the rest of the turn."</p><p></p><p>So, if your turn is made up of the following elements:</p><p></p><p>1) Move</p><p>2) Disengage</p><p>3) Move</p><p>4) Healing Word</p><p>5) Move</p><p></p><p>Each of those 5 elements is processed as a discrete operation in the order they appear (or really, in the order you play them). (1) might be moving your miniature 5 feet. (2) applies an effect that lasts the duration. (3) might be moving your miniature 10 more feet, away from an enemy with no OA due to Disengage. (4) heals someone. (5) moves your miniature 10 more feet, also with no OAs.</p><p></p><p>Let's go back to the Attack action. The rules say you can break up your movement, and move between attacks in the Attack action. We can treat this as simply splitting the Attack element in half, and inserting a movement element in between the two halves.</p><p></p><p>1) Move</p><p>2) Attack</p><p>3) Move</p><p>4) Attack</p><p></p><p>The Attack action now has two elements, processed in order as normal. (2) might be attacking one target twice, and (4) might be attacking a different target once. The Attack action is complete when all its subdivided elements have been processed. We don't have to jump through hoops and invent rules for simultaneously moving while taking the Attack action, the text states you get to break these into separate pieces and order them how you like.</p><p></p><p>The general trigger rules for "If you X, you can Y" could be summarized like this:</p><p></p><p>- In order for a Y element to be added to the end of the ordered list, there must be at least one X element already in the list.</p><p>- Once a Y element has been added to the end of the ordered list, no more X elements can be added.</p><p></p><p>So, given that the PHB says you can break apart your movement and Attack action, anything that is triggered by the Attack action must be after one of the Attack action's elements in the list, and no Attack action element can come after it.</p><p></p><p>Legal: Move, Attack, Move, Attack, Move, Triggered Bonus Action</p><p>Not Legal: Move, Attack, Move, Triggered Bonus Action, Move, Attack, Move</p><p>Even Less Legal: Move, Triggered Bonus Action, Move, Attack, Move, Attack, Move</p><p></p><p>The second example is obviously legal if the trigger was making a single attack from the Attack action.</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7774121, member: 6921966"] You process the elements in order. Processing the Disengage action means applying the temporary buff, which lasts until the end of your turn. There is no declaration phase, you simply process the element by doing what the action says. There is no duration of the element, nor does there need to be in order to do what the action says: "If you take the Disengage action, your movement doesn't provoke opportunity attacks for the rest of the turn." So, if your turn is made up of the following elements: 1) Move 2) Disengage 3) Move 4) Healing Word 5) Move Each of those 5 elements is processed as a discrete operation in the order they appear (or really, in the order you play them). (1) might be moving your miniature 5 feet. (2) applies an effect that lasts the duration. (3) might be moving your miniature 10 more feet, away from an enemy with no OA due to Disengage. (4) heals someone. (5) moves your miniature 10 more feet, also with no OAs. Let's go back to the Attack action. The rules say you can break up your movement, and move between attacks in the Attack action. We can treat this as simply splitting the Attack element in half, and inserting a movement element in between the two halves. 1) Move 2) Attack 3) Move 4) Attack The Attack action now has two elements, processed in order as normal. (2) might be attacking one target twice, and (4) might be attacking a different target once. The Attack action is complete when all its subdivided elements have been processed. We don't have to jump through hoops and invent rules for simultaneously moving while taking the Attack action, the text states you get to break these into separate pieces and order them how you like. The general trigger rules for "If you X, you can Y" could be summarized like this: - In order for a Y element to be added to the end of the ordered list, there must be at least one X element already in the list. - Once a Y element has been added to the end of the ordered list, no more X elements can be added. So, given that the PHB says you can break apart your movement and Attack action, anything that is triggered by the Attack action must be after one of the Attack action's elements in the list, and no Attack action element can come after it. Legal: Move, Attack, Move, Attack, Move, Triggered Bonus Action Not Legal: Move, Attack, Move, Triggered Bonus Action, Move, Attack, Move Even Less Legal: Move, Triggered Bonus Action, Move, Attack, Move, Attack, Move The second example is obviously legal if the trigger was making a single attack from the Attack action. [/QUOTE]
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