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<blockquote data-quote="Maxperson" data-source="post: 7774153" data-attributes="member: 23751"><p>My proposition allows for actions to be be divisible by movement.</p><p></p><p>"...using some of your speed before and after your action." does not exclude movement during the action. It just points out permissions for those other two situations. So that rule does not show that actions are not divisible by movement.</p><p></p><p>Moving between attacks is not intuitive. Many will think you can, and many will think you can't, so it needed a rule to make clear that the game does allow it for sure in that situation. The existence this rule does not mean that this is the only time you may move in the middle of an action, so it is not a rule that shows that actions are not divisible by movement.</p><p></p><p>The Dash action adds to movement, so it makes crystal clear sense that you should be able to move during that action, so there was no need to create an extra rule for it like they did with Attack, and which is not excluded by "...using some of your speed before and after your action."</p><p></p><p>Now, I've argued before, and still believe, that just because something is not excluded by the rules, does not automatically make it included in the rules. However, the natural reading Dash and other movement actions, as well as the apparent reasoning behind why Attack is called out separately, and the fact that actions being divisible by movement is not excluded, strongly indicates to me that actions are divisible, and movement is one of those things that many actions are divisible by. </p><p></p><p>Other actions like Help have no need for such divisibility. You move if necessary, engage the Help, and move on if you want.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7774153, member: 23751"] My proposition allows for actions to be be divisible by movement. "...using some of your speed before and after your action." does not exclude movement during the action. It just points out permissions for those other two situations. So that rule does not show that actions are not divisible by movement. Moving between attacks is not intuitive. Many will think you can, and many will think you can't, so it needed a rule to make clear that the game does allow it for sure in that situation. The existence this rule does not mean that this is the only time you may move in the middle of an action, so it is not a rule that shows that actions are not divisible by movement. The Dash action adds to movement, so it makes crystal clear sense that you should be able to move during that action, so there was no need to create an extra rule for it like they did with Attack, and which is not excluded by "...using some of your speed before and after your action." Now, I've argued before, and still believe, that just because something is not excluded by the rules, does not automatically make it included in the rules. However, the natural reading Dash and other movement actions, as well as the apparent reasoning behind why Attack is called out separately, and the fact that actions being divisible by movement is not excluded, strongly indicates to me that actions are divisible, and movement is one of those things that many actions are divisible by. Other actions like Help have no need for such divisibility. You move if necessary, engage the Help, and move on if you want. [/QUOTE]
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