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<blockquote data-quote="Maxperson" data-source="post: 7775600" data-attributes="member: 23751"><p>Of course it's important. But it's informal and has no mechanical value at all. If a player declares his PC is going to look for secret doors on the south wall, there is nothing mechanical there. His PC goes over to the south wall and looks around. Until I call for the roll to try and find something, mechanics don't play any part. Combat is the same. He can tell me he is going to attack the kobold, but there's nothing mechanical there at all until he actually rolls to hit. It's just an informal declaration that lets me and the other players know what is happening.</p><p></p><p></p><p></p><p>It has no mechanics associated with it whatsoever. Only the actual attack roll when the Attack action is taken has mechanics associated with it. Until then, it's just a non-mechanical statement.</p><p></p><p></p><p></p><p>Sure, but the Attack action has not been taken until the first attack has begun, and the attack must be finished before anything else can be done.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7775600, member: 23751"] Of course it's important. But it's informal and has no mechanical value at all. If a player declares his PC is going to look for secret doors on the south wall, there is nothing mechanical there. His PC goes over to the south wall and looks around. Until I call for the roll to try and find something, mechanics don't play any part. Combat is the same. He can tell me he is going to attack the kobold, but there's nothing mechanical there at all until he actually rolls to hit. It's just an informal declaration that lets me and the other players know what is happening. It has no mechanics associated with it whatsoever. Only the actual attack roll when the Attack action is taken has mechanics associated with it. Until then, it's just a non-mechanical statement. Sure, but the Attack action has not been taken until the first attack has begun, and the attack must be finished before anything else can be done. [/QUOTE]
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