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<blockquote data-quote="Asgorath" data-source="post: 7775609" data-attributes="member: 6921966"><p>The Attack action is the words in the PHB:</p><p></p><p>"With this action, you make one melee or ranged attack. See the "Making an Attack" section for the rules that govern attacks." Cool, when I take the Attack action, I make an attack following the 3 steps in the "Making an Attack" section. Easy.</p><p></p><p>With Extra Attack, it can be multiple weapon attacks:</p><p></p><p>"Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn." Cool, when I take the Attack action, I can now make 2 attacks! Easy.</p><p></p><p>With the rule exception that allows you to move between weapon attacks, it might also include a discrete movement element:</p><p></p><p>"If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks." Great, now I can attack different targets as needed. Easy.</p><p></p><p>That's it. That's all there is to the Attack action. All discrete individual elements of that must be resolved before the action as a whole is complete. When this action is the trigger for something else, such as the Shield Master bonus action, then the action must come first or else you end up with paradoxes due to reactions ending your turn early. We can break the Attack action into smaller discrete elements precisely because there are explicit rules that let us do so. These specific rules are exactly that: specific. They are not general rules that suddenly say "all actions are divisible!" or "actions last as long as their effects!". Stop trying to mix and match the rules from one action to the rest, and just do what each action says. The specifics of the Dodge action have no impact on how you take the Attack action on your turn. They are two completely independent rules. Just because Dodge provides an effect (that might qualify for the XGTE rules about simultaneous effects) does not mean the Attack action or the Use an Object actions do.</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7775609, member: 6921966"] The Attack action is the words in the PHB: "With this action, you make one melee or ranged attack. See the "Making an Attack" section for the rules that govern attacks." Cool, when I take the Attack action, I make an attack following the 3 steps in the "Making an Attack" section. Easy. With Extra Attack, it can be multiple weapon attacks: "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn." Cool, when I take the Attack action, I can now make 2 attacks! Easy. With the rule exception that allows you to move between weapon attacks, it might also include a discrete movement element: "If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks." Great, now I can attack different targets as needed. Easy. That's it. That's all there is to the Attack action. All discrete individual elements of that must be resolved before the action as a whole is complete. When this action is the trigger for something else, such as the Shield Master bonus action, then the action must come first or else you end up with paradoxes due to reactions ending your turn early. We can break the Attack action into smaller discrete elements precisely because there are explicit rules that let us do so. These specific rules are exactly that: specific. They are not general rules that suddenly say "all actions are divisible!" or "actions last as long as their effects!". Stop trying to mix and match the rules from one action to the rest, and just do what each action says. The specifics of the Dodge action have no impact on how you take the Attack action on your turn. They are two completely independent rules. Just because Dodge provides an effect (that might qualify for the XGTE rules about simultaneous effects) does not mean the Attack action or the Use an Object actions do. [/QUOTE]
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