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<blockquote data-quote="Ovinomancer" data-source="post: 7775759" data-attributes="member: 16814"><p>You realize that, with this interpretation, you can take the Attack action and just not make one of your Extra Attacks, so your Attack action then lasts until some later turn when you can then take that attack? If not, explain why it works this way for one action, but not another.</p><p></p><p></p><p></p><p>Well, the rules also don't say when your turn actually ends, so I guess, by this logic, it doesn't?</p><p></p><p>The rules say that on your Turn, you can take your Move and one Action. This language defines what your Turn consists of, a Move and one Action. There are other things that may be added, but that's the core definition of a Turn. If a Move and one Action define a turn, then the completion (or forgoing) of those ends your turn. It makes no sense to have your Turn be defined by taking one Action if that Action instead could possibly extend until your next Turn. There's zero evidence that this is intended. Instead, taking an Action is defined entirely within the entry for that Action. The Dodge action, for example, says what it does when you take it. Extending the Dodge action until the effect it has ends conflicts with the definition of a Turn, and requires assuming things not in evidence. </p><p></p><p>Further, there's no reason I can see for extending actions in this manner. What's the benefit of doing it this way vice, say, my way?</p><p></p><p></p><p>So is my interpretation. There's a wealth of things consistent with JC's latest, non-rules authoritative tweet.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7775759, member: 16814"] You realize that, with this interpretation, you can take the Attack action and just not make one of your Extra Attacks, so your Attack action then lasts until some later turn when you can then take that attack? If not, explain why it works this way for one action, but not another. Well, the rules also don't say when your turn actually ends, so I guess, by this logic, it doesn't? The rules say that on your Turn, you can take your Move and one Action. This language defines what your Turn consists of, a Move and one Action. There are other things that may be added, but that's the core definition of a Turn. If a Move and one Action define a turn, then the completion (or forgoing) of those ends your turn. It makes no sense to have your Turn be defined by taking one Action if that Action instead could possibly extend until your next Turn. There's zero evidence that this is intended. Instead, taking an Action is defined entirely within the entry for that Action. The Dodge action, for example, says what it does when you take it. Extending the Dodge action until the effect it has ends conflicts with the definition of a Turn, and requires assuming things not in evidence. Further, there's no reason I can see for extending actions in this manner. What's the benefit of doing it this way vice, say, my way? So is my interpretation. There's a wealth of things consistent with JC's latest, non-rules authoritative tweet. [/QUOTE]
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