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Official DnD, D20, and OGL - who are you?
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<blockquote data-quote="Dragonblade" data-source="post: 1383930" data-attributes="member: 2804"><p>I consider myself largely a purist.</p><p></p><p>I have purchased all the WotC books since the advent of 3rd Edition. I have not bought Ghostwalk or Draconomicon, simply because I don't think I would use them.</p><p></p><p>The only WotC books I have not been completely happy with were the splatbooks (Sword and Fist, etc.) All the other WotC books have been excellent, IMO.</p><p></p><p>I do look to 3rd party publishers but tend not to buy any book just because they feature one or two cool things. A third party publisher must have nice artwork, good solid game mechanics, and must offer me something that WotC doesn't.</p><p></p><p>For example, I have Spycraft and M&M and they are great games. But for D&D, the only non-WotC book I really allow is the Complete Book of Eldritch Might.</p><p></p><p>I wasn't impressed with AU, Scarred Lands, Midnight, Kalamar, etc. on the whole. Though, certainly elements of these settings are interesting, they are not enough to warrant me buying them.</p><p></p><p>FR has been pretty much the standard for my game. It has every possible campaign I could ever want to play all in one world. You have your stereotypical Medieval Euro fantasy (Faerun), you have your Arabian desert fantasy (Al-Qadim), you have Asian fantasy (Kara-Tur), you have gods, plane-hopping, a world big enough to handle epic adventures, everything. I can run wars, politics, kick-in-the-door dungeon crawling, whatever I want without changing settings.</p><p></p><p>Its almost perfect. My only complaint is the lack of verisimilitude in the way that D&D magic seems bolted on to a world that was developed to parallel historical Earth cultures. I don't think the world would have developed the way it did had D&D magic been taken into consideration from the outset.</p><p></p><p>However, Eberron does look like it will solve this little issue, and could replace the Realms as my favorite default world.</p><p></p><p>Now, when it comes to my homebrew setting, then 3rd party publishers offer me some more ideas. But I still buy relatively few third party products. </p><p></p><p>Conan was the first 3rd party product I have bought in a long time. I like some of the core classes and will integrate them into my homebrew setting. Tome of Horrors offers me a plethora (had a "3 Amigos" flashback there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) of classic monsters. Nyambe offers me a ready made African continent/world to explore, etc. </p><p></p><p>I don't really need products that offer me more of the same, I like unique stuff that fills a niche WotC doesn't already have covered. I also find the quality of 3rd party products fairly inconsistent. I have found that I like pretty much every WotC book I have purchased and find their quality pretty consistent so they have become my standard.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1383930, member: 2804"] I consider myself largely a purist. I have purchased all the WotC books since the advent of 3rd Edition. I have not bought Ghostwalk or Draconomicon, simply because I don't think I would use them. The only WotC books I have not been completely happy with were the splatbooks (Sword and Fist, etc.) All the other WotC books have been excellent, IMO. I do look to 3rd party publishers but tend not to buy any book just because they feature one or two cool things. A third party publisher must have nice artwork, good solid game mechanics, and must offer me something that WotC doesn't. For example, I have Spycraft and M&M and they are great games. But for D&D, the only non-WotC book I really allow is the Complete Book of Eldritch Might. I wasn't impressed with AU, Scarred Lands, Midnight, Kalamar, etc. on the whole. Though, certainly elements of these settings are interesting, they are not enough to warrant me buying them. FR has been pretty much the standard for my game. It has every possible campaign I could ever want to play all in one world. You have your stereotypical Medieval Euro fantasy (Faerun), you have your Arabian desert fantasy (Al-Qadim), you have Asian fantasy (Kara-Tur), you have gods, plane-hopping, a world big enough to handle epic adventures, everything. I can run wars, politics, kick-in-the-door dungeon crawling, whatever I want without changing settings. Its almost perfect. My only complaint is the lack of verisimilitude in the way that D&D magic seems bolted on to a world that was developed to parallel historical Earth cultures. I don't think the world would have developed the way it did had D&D magic been taken into consideration from the outset. However, Eberron does look like it will solve this little issue, and could replace the Realms as my favorite default world. Now, when it comes to my homebrew setting, then 3rd party publishers offer me some more ideas. But I still buy relatively few third party products. Conan was the first 3rd party product I have bought in a long time. I like some of the core classes and will integrate them into my homebrew setting. Tome of Horrors offers me a plethora (had a "3 Amigos" flashback there! :D) of classic monsters. Nyambe offers me a ready made African continent/world to explore, etc. I don't really need products that offer me more of the same, I like unique stuff that fills a niche WotC doesn't already have covered. I also find the quality of 3rd party products fairly inconsistent. I have found that I like pretty much every WotC book I have purchased and find their quality pretty consistent so they have become my standard. [/QUOTE]
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