Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Official Level Up Character Sheet (Fancy)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PJ Coffey" data-source="post: 9143034" data-attributes="member: 6901867"><p>Hi, I don't really have an opinion on this sheet, it's very pretty but I don't think I'll use it because it doesn't do what I want it to do. </p><p></p><p>E.g.</p><p>I would, personally, put initiative on the same page as combat. Seems relevant to fights to me. </p><p></p><p>There seems to be a lot of background colour, which eats printer ink. </p><p></p><p>I would struggle to tell players where to look on each page.</p><p></p><p>It's certainly got a lot of great graphical design flourishes and as a piece of art it has its own aesthetic.</p><p></p><p>The character sheet designed by Arms is not H&H, although I really like it. However I find comments that it's too wordy and cramped to be curious. Compared to? This character sheet? The OG sheets? The D&D sheets? <em>smh</em> certainly I'm looking at a combined 200 downloads for the 2 Battle Ready Pre-gens I've put out which use it. Which is nice. <img class="smilie smilie--emoji" alt="😀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" title="Grinning face :grinning:" data-shortname=":grinning:" loading="lazy" width="64" height="64" /></p><p></p><p>The purpose of the sheet I helped to design was to:</p><p></p><p>1. Make it possible to teach new players how to play A5e by having an easy to navigate form with a logical flow of information for common modes. </p><p>2. Highlight the inherent modalities of play and emphasise non-combat solutions as being on par with violent ones.</p><p>3. Take up less space on a table and not require constant flipping back and forth searching for information. </p><p></p><p>This process saw a lot of iterations and it isn't perfect, but I think that for my purposes, focused on teaching the game and pen and paper play, as described above, that it performs well. </p><p></p><p>My practical experience of using the sheets to help the random drop-ins for the game of A5e I've been running has been that it does what I want - players who did not understand the game, progress to understanding the game and then to teaching newer players the rules, correctly (!).</p><p></p><p>That is an unusual experience for me, and I'm pretty delighted with it, as I am focused on player empowerment through collaborative RAW play.</p><p></p><p>TL;DR: I've said before, I'll doubtless say again, character sheets are user interfaces. Expecting everyone to like the same user interface is an odd idea to me. Use the ones you like best!</p></blockquote><p></p>
[QUOTE="PJ Coffey, post: 9143034, member: 6901867"] Hi, I don't really have an opinion on this sheet, it's very pretty but I don't think I'll use it because it doesn't do what I want it to do. E.g. I would, personally, put initiative on the same page as combat. Seems relevant to fights to me. There seems to be a lot of background colour, which eats printer ink. I would struggle to tell players where to look on each page. It's certainly got a lot of great graphical design flourishes and as a piece of art it has its own aesthetic. The character sheet designed by Arms is not H&H, although I really like it. However I find comments that it's too wordy and cramped to be curious. Compared to? This character sheet? The OG sheets? The D&D sheets? [I]smh[/I] certainly I'm looking at a combined 200 downloads for the 2 Battle Ready Pre-gens I've put out which use it. Which is nice. 😀 The purpose of the sheet I helped to design was to: 1. Make it possible to teach new players how to play A5e by having an easy to navigate form with a logical flow of information for common modes. 2. Highlight the inherent modalities of play and emphasise non-combat solutions as being on par with violent ones. 3. Take up less space on a table and not require constant flipping back and forth searching for information. This process saw a lot of iterations and it isn't perfect, but I think that for my purposes, focused on teaching the game and pen and paper play, as described above, that it performs well. My practical experience of using the sheets to help the random drop-ins for the game of A5e I've been running has been that it does what I want - players who did not understand the game, progress to understanding the game and then to teaching newer players the rules, correctly (!). That is an unusual experience for me, and I'm pretty delighted with it, as I am focused on player empowerment through collaborative RAW play. TL;DR: I've said before, I'll doubtless say again, character sheets are user interfaces. Expecting everyone to like the same user interface is an odd idea to me. Use the ones you like best! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Official Level Up Character Sheet (Fancy)
Top