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<blockquote data-quote="tetrasodium" data-source="post: 8703548" data-attributes="member: 93670"><p>That bolded bit where the <em>players </em>need to agree that they need to work together is the part most critically needing mechanical support & player guidance from the core (or even supplemental) rulebooks. I can tell my players that they need a reason for x & y along with saying that z is an expectation but without mechanical support or mechanical teeth it's certain to fall flat. With newer or less experienced players who might have come to d&d from a for profit production with professional voice actors putting on a work of entertainment for the viewer* that vacuum is even more problematic since they feel that any failure in their story is just because the rest of the table is dropping the ball</p><p></p><p>All it takes is one player at the table to <a href="https://www.youtube.com/watch?v=kkKa5CO0bW8" target="_blank">decide they are the main character</a> & don't care about those reasons any longer to put the gm in a corner. Unfortunately in 5e that corner is boot the player or force retire/lightning strikes the PC is "please bob" fails . None of those three are good options & they actually exacerbate the problem by teaching a player already stepping down a problematic road that said road is a rewarding hostage negotiation.</p><p></p><p>*ie critical role(roll?)</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8703548, member: 93670"] That bolded bit where the [I]players [/I]need to agree that they need to work together is the part most critically needing mechanical support & player guidance from the core (or even supplemental) rulebooks. I can tell my players that they need a reason for x & y along with saying that z is an expectation but without mechanical support or mechanical teeth it's certain to fall flat. With newer or less experienced players who might have come to d&d from a for profit production with professional voice actors putting on a work of entertainment for the viewer* that vacuum is even more problematic since they feel that any failure in their story is just because the rest of the table is dropping the ball All it takes is one player at the table to [URL='https://www.youtube.com/watch?v=kkKa5CO0bW8']decide they are the main character[/URL] & don't care about those reasons any longer to put the gm in a corner. Unfortunately in 5e that corner is boot the player or force retire/lightning strikes the PC is "please bob" fails . None of those three are good options & they actually exacerbate the problem by teaching a player already stepping down a problematic road that said road is a rewarding hostage negotiation. *ie critical role(roll?) [/QUOTE]
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