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*TTRPGs General
official modules only in rpga - why?
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<blockquote data-quote="kenobi65" data-source="post: 2649663" data-attributes="member: 1515"><p>Because Living Greyhawk, just like any RPGA campaign, isn't just made for use in your home game. Allowing play of RPGA modules in "home play" is a concession that RPGA's made to its players, and they don't create different modules for home play, as a rule.</p><p></p><p>In theory, if your DM ran your group through Living Greyhawk modules, and you players <strong>never</strong> played those PCs anywhere else but in that group, it might seem OK if your DM modified the modules. But, they can't control for that. </p><p></p><p>You can take your Living Greyhawk PC and go play it at any RPGA Living Greyhawk event, anywhere in the world. Because PCs are "portable", there are very tight controls on XP, gold, magic items, even story events, to make sure that everyone is "playing by the rules." </p><p></p><p>The RPGA wants consistent running of modules from event to event, or at least to the extent that's possible, given different Judges. (The RPGA specifically doesn't call them DMs, because DM implies being empowered to make the kinds of changes you're talking about, and that ability lies with the campaign administration.) They want your experience in Module X to be as similiar to my experience in Module X as possible, so that when you show up at a convention, and say, "My PC got this nifty magic item in Module X", it's a nifty magic item that was *supposed* to be there.</p><p></p><p>Unfortunately, "trusting everyone to play by the RAW" just doesn't work; there's been too many examples over the years of players who abuse the system when given a chance.</p><p></p><p>Playing by the RPGA's rules gives you access to that library of modules that they have, but if it rankles your group, RPGA play may simply not be for you.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2649663, member: 1515"] Because Living Greyhawk, just like any RPGA campaign, isn't just made for use in your home game. Allowing play of RPGA modules in "home play" is a concession that RPGA's made to its players, and they don't create different modules for home play, as a rule. In theory, if your DM ran your group through Living Greyhawk modules, and you players [b]never[/b] played those PCs anywhere else but in that group, it might seem OK if your DM modified the modules. But, they can't control for that. You can take your Living Greyhawk PC and go play it at any RPGA Living Greyhawk event, anywhere in the world. Because PCs are "portable", there are very tight controls on XP, gold, magic items, even story events, to make sure that everyone is "playing by the rules." The RPGA wants consistent running of modules from event to event, or at least to the extent that's possible, given different Judges. (The RPGA specifically doesn't call them DMs, because DM implies being empowered to make the kinds of changes you're talking about, and that ability lies with the campaign administration.) They want your experience in Module X to be as similiar to my experience in Module X as possible, so that when you show up at a convention, and say, "My PC got this nifty magic item in Module X", it's a nifty magic item that was *supposed* to be there. Unfortunately, "trusting everyone to play by the RAW" just doesn't work; there's been too many examples over the years of players who abuse the system when given a chance. Playing by the RPGA's rules gives you access to that library of modules that they have, but if it rankles your group, RPGA play may simply not be for you. [/QUOTE]
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official modules only in rpga - why?
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