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*TTRPGs General
official modules only in rpga - why?
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<blockquote data-quote="kenobi65" data-source="post: 2650064" data-attributes="member: 1515"><p>For me, RPGA is my only chance to *play*...I'm the DM for my two home groups.</p><p></p><p>I suppose my view of the RPGA is also colored by the fact, in some ways, it *is* like a home campaign for me. I've been fortunate to find a great group of a dozen or so other players, who are my primary RPGA "table mates". We play together online, and get together once or twice a year at conventions to play face-to-face. For example, I've played over 60 Living Force adventures, all but one with the same PC, and mostly with the same group of fellow PCs.</p><p></p><p>If my only RPGA experience was playing at conventions with a new assortment of 5 other players every time, I probably would feel differently.</p><p></p><p></p><p></p><p>Well, if you've only played in one module, I'm not sure you've got a good feel for module quality, unless you're basing that on what other players have told you, too. There are certainly some stinkers out there...but I've also played in a lot of well-written modules. (And, honesty, you could say the same thing about any published adventures...I'm not at all convinved that the RPGA has a poorer "hit rate" than any other publisher.)</p><p></p><p>Most of the RPGA's campaigns have plotlines and story arcs that cross multiple adventures, if not entire campaigns. It's not just a series of one-shot, unrelated modules.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2650064, member: 1515"] For me, RPGA is my only chance to *play*...I'm the DM for my two home groups. I suppose my view of the RPGA is also colored by the fact, in some ways, it *is* like a home campaign for me. I've been fortunate to find a great group of a dozen or so other players, who are my primary RPGA "table mates". We play together online, and get together once or twice a year at conventions to play face-to-face. For example, I've played over 60 Living Force adventures, all but one with the same PC, and mostly with the same group of fellow PCs. If my only RPGA experience was playing at conventions with a new assortment of 5 other players every time, I probably would feel differently. Well, if you've only played in one module, I'm not sure you've got a good feel for module quality, unless you're basing that on what other players have told you, too. There are certainly some stinkers out there...but I've also played in a lot of well-written modules. (And, honesty, you could say the same thing about any published adventures...I'm not at all convinved that the RPGA has a poorer "hit rate" than any other publisher.) Most of the RPGA's campaigns have plotlines and story arcs that cross multiple adventures, if not entire campaigns. It's not just a series of one-shot, unrelated modules. [/QUOTE]
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official modules only in rpga - why?
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