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official modules only in rpga - why?
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<blockquote data-quote="billd91" data-source="post: 2651079" data-attributes="member: 3400"><p>It's not a question of trust, it's a question of the trade offs you make for playing in a campaign where the characters are totally transportable world-wide. Living Greyhawk may be the most strictly controlled campaign the RPGA runs, but it also started on the heels of the Living City campaign where things got WAY out of control. Think of it this way, the home LG games are franchises of the campaign and like McDonalds, they get all their materials sent to them from a central source to maintain a certain uniformity of quality. Other local inputs have an effect, but the base material is the same.</p><p></p><p>I've run some Living Greyhawk adventures and they were a bit mediocre but the players had a reasonable amount of fun. There's nothing in them that precludes good role-playing and extra sub-plots, especially if you don't really adhere to the approximately 4 hour run time (and much of the time you can still do some of that within the time expectation). For a home game, the RPGA can't really control it and as long as nothing affects the adventure records (other than a little lost money), then no harm-no foul. </p><p></p><p>What I would ask you is why are you playing in Living Greyhawk? If there is no expectation of being able to transport the character to other tables and conventions, then why play in it at all? That's the main attraction. You can play at home and BYOC to conventions and fit in reasonably seemlessly. If you aren't taking advantage of that (or at least nobody at the table is), then don't participate.</p><p></p><p>The one major drawback to the official modules and Living Greyhawk that I see is the way they distribute the modules. I would like to have access to the modules as supplemental events for my home campaign since some of them, particularly some multi-parters that I've heard of (so, yes, extended plots are possible), are well regarded. But if they have been retired or I'm not running a specific home game, I can't get them. As it is, I'm running an occasional LG game for some players, none of whom actually intend to play the PCs at conventions or for other DMs. Ideally, I'd like a little more flexibility here. But that's my main beef.</p></blockquote><p></p>
[QUOTE="billd91, post: 2651079, member: 3400"] It's not a question of trust, it's a question of the trade offs you make for playing in a campaign where the characters are totally transportable world-wide. Living Greyhawk may be the most strictly controlled campaign the RPGA runs, but it also started on the heels of the Living City campaign where things got WAY out of control. Think of it this way, the home LG games are franchises of the campaign and like McDonalds, they get all their materials sent to them from a central source to maintain a certain uniformity of quality. Other local inputs have an effect, but the base material is the same. I've run some Living Greyhawk adventures and they were a bit mediocre but the players had a reasonable amount of fun. There's nothing in them that precludes good role-playing and extra sub-plots, especially if you don't really adhere to the approximately 4 hour run time (and much of the time you can still do some of that within the time expectation). For a home game, the RPGA can't really control it and as long as nothing affects the adventure records (other than a little lost money), then no harm-no foul. What I would ask you is why are you playing in Living Greyhawk? If there is no expectation of being able to transport the character to other tables and conventions, then why play in it at all? That's the main attraction. You can play at home and BYOC to conventions and fit in reasonably seemlessly. If you aren't taking advantage of that (or at least nobody at the table is), then don't participate. The one major drawback to the official modules and Living Greyhawk that I see is the way they distribute the modules. I would like to have access to the modules as supplemental events for my home campaign since some of them, particularly some multi-parters that I've heard of (so, yes, extended plots are possible), are well regarded. But if they have been retired or I'm not running a specific home game, I can't get them. As it is, I'm running an occasional LG game for some players, none of whom actually intend to play the PCs at conventions or for other DMs. Ideally, I'd like a little more flexibility here. But that's my main beef. [/QUOTE]
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official modules only in rpga - why?
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