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*TTRPGs General
official modules only in rpga - why?
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<blockquote data-quote="kenobi65" data-source="post: 2651129" data-attributes="member: 1515"><p>And, LG has gone through several different methods of awarding gold / treasure / magic items, each of which lent itself to its own form of abuse by players, before settling on the AR / access method. It <strong>is</strong> restrictive, but it seems to work.</p><p></p><p>Ultimately, the reason that RPGA has these restrictive rules is that "trusting people to do the right thing" <strong>just doesn't work</strong>. It's sad, and I'm sure 99% of the players wouldn't cheat even if given the opportunity...but that 1% have proven, time and again, to be more than willing to abuse the system.</p><p></p><p></p><p></p><p>Good analogy. Conversely, home campaigns are like mom-and-pop restaurants, where the owner can do whatever he wants to the product and menu. While McDonald's may not be as good as some mom-and-pops, at least it's consistent and reliable. OTOH, there are good mom-and-pops, and bad ones...</p><p></p><p></p><p></p><p>My guess would be that they're doing it because it's a source of pre-written modules, but only the OP could answer that for certain.</p><p></p><p></p><p></p><p>It's all about distribution rights, as set out in the contracts RPGA has their authors sign. The contract gives RPGA the right to distribute the modules for official RPGA play, and nothing more. So, the RPGA can't redistribute retired modules, put together collections to sell, etc.</p><p></p><p>That said, the newer RPGA contracts, at least for LG, allow the rights to the modules to revert to the authors after the modules retire. The authors are free to redistribute the modules as they want from that point on, though they have to take out any WotC / RPGA intellectual property (i.e., anything not Open Game Content, including names) before they do so.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2651129, member: 1515"] And, LG has gone through several different methods of awarding gold / treasure / magic items, each of which lent itself to its own form of abuse by players, before settling on the AR / access method. It [b]is[/b] restrictive, but it seems to work. Ultimately, the reason that RPGA has these restrictive rules is that "trusting people to do the right thing" [b]just doesn't work[/b]. It's sad, and I'm sure 99% of the players wouldn't cheat even if given the opportunity...but that 1% have proven, time and again, to be more than willing to abuse the system. Good analogy. Conversely, home campaigns are like mom-and-pop restaurants, where the owner can do whatever he wants to the product and menu. While McDonald's may not be as good as some mom-and-pops, at least it's consistent and reliable. OTOH, there are good mom-and-pops, and bad ones... My guess would be that they're doing it because it's a source of pre-written modules, but only the OP could answer that for certain. It's all about distribution rights, as set out in the contracts RPGA has their authors sign. The contract gives RPGA the right to distribute the modules for official RPGA play, and nothing more. So, the RPGA can't redistribute retired modules, put together collections to sell, etc. That said, the newer RPGA contracts, at least for LG, allow the rights to the modules to revert to the authors after the modules retire. The authors are free to redistribute the modules as they want from that point on, though they have to take out any WotC / RPGA intellectual property (i.e., anything not Open Game Content, including names) before they do so. [/QUOTE]
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official modules only in rpga - why?
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