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Official Monsters and 3rd party monsters - power level
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<blockquote data-quote="NotAYakk" data-source="post: 8156131" data-attributes="member: 72555"><p>Invisibility is worth 2 AC. Blurred movement is worse.</p><p></p><p>18 is 5 over 23, so only 2 steps.</p><p></p><p>Defensive CR is 1/2. Offensive is 5 as noted.</p><p></p><p>Average is 2. Published as a 1.</p><p></p><p>(a) as noted the DMG rules are an approximation of their internal ones, (b) this is off by 1 CR, (c) I asked for 5 for a reason. I have no doubt there are a few monsters with CR that is off. The least bad of the 5 worst you can find produces a reasonable bound on how bad 5e calculation is.</p><p></p><p>For the quickling, a party of +5 to hit L2 PCs needs 1.5 hits to drop it. At 16 AC and disadvantage, that is 0.25 hits per attack, so 6 attacks to drop it. A party of 4 drops it after 1.5 rounds using at-will stuff.</p><p></p><p>(If someone has a non-dex save cantrip, faster).</p><p></p><p>It gets 5 swings (high initiative) for 36 total damage at +8 to hit. That is nasty. And lots of taps for near instant kills on downed foes. An ogre lasting 3 rounds does 39 at +6, and is a legit CR 2.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8156131, member: 72555"] Invisibility is worth 2 AC. Blurred movement is worse. 18 is 5 over 23, so only 2 steps. Defensive CR is 1/2. Offensive is 5 as noted. Average is 2. Published as a 1. (a) as noted the DMG rules are an approximation of their internal ones, (b) this is off by 1 CR, (c) I asked for 5 for a reason. I have no doubt there are a few monsters with CR that is off. The least bad of the 5 worst you can find produces a reasonable bound on how bad 5e calculation is. For the quickling, a party of +5 to hit L2 PCs needs 1.5 hits to drop it. At 16 AC and disadvantage, that is 0.25 hits per attack, so 6 attacks to drop it. A party of 4 drops it after 1.5 rounds using at-will stuff. (If someone has a non-dex save cantrip, faster). It gets 5 swings (high initiative) for 36 total damage at +8 to hit. That is nasty. And lots of taps for near instant kills on downed foes. An ogre lasting 3 rounds does 39 at +6, and is a legit CR 2. [/QUOTE]
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