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Official Monsters and 3rd party monsters - power level
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<blockquote data-quote="Quickleaf" data-source="post: 8156199" data-attributes="member: 20323"><p>Really? I would disagree. Let's compare Superior Invisibility (from <strong>faerie dragon</strong>, defensively worth +2 AC according to DMG, leaving aside the offensive bonus which is separate) with Blurred Movement (from <strong>quickling</strong>).</p><p></p><p><em><strong>Superior Invisibility.</strong></em> As a bonus action, the dragon can magically turn <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Invisible" target="_blank">invisible</a> until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.</p><ul> <li data-xf-list-type="ul">Being invisible means you can't be targeted by spells/effects which stipulate "a creature you can see..."</li> <li data-xf-list-type="ul">Requires a bonus action to activate. </li> <li data-xf-list-type="ul">Being incapacitated (i.e. paralyzed, stunned, or otherwise unable to take an action) prevents activation.</li> <li data-xf-list-type="ul">Requires concentration, which can be disrupted by damage.</li> <li data-xf-list-type="ul">Is countered with <em>faerie fire, dispel magic, </em>or<em> see invisibility.</em> </li> </ul><p><em><strong>Blurred Movement.</strong></em> Attack rolls against the quickling have disadvantage unless the quickling is <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated" target="_blank">incapacitated</a> or <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained" target="_blank">restrained</a>.</p><ul> <li data-xf-list-type="ul">Requires no bonus action.</li> <li data-xf-list-type="ul">Being incapacitated (i.e. paralyzed, stunned, or otherwise unable to take an action) or restrained counters it.</li> <li data-xf-list-type="ul">Does not require concentration.</li> <li data-xf-list-type="ul">Is not countered by <em>faerie fire, dispel magic </em>or<em> see invisibility.</em></li> </ul><p>I could see an argument being made that they're defensively comparable, but not that Blurred Movement is worse. Superior Invisibility covers you from more than attacks, but it's a lot more tenuous / can be disrupted more readily, whereas Blurred Movement only covers you from attacks, but is more reliable.</p><p></p><p></p><p></p><p>Sure. But you're rounding 2.75 down to get 2.</p><p></p><p>What does the DMG have to say about rounding CR values? Top of page 275: </p><p> </p><p><strong><em>Average Challenge Rating. </em></strong><em>The monster's final challenge rating is the average of its defensive and offensive challenge ratings. Round the average up or down to the nearest challenge rating to determine your monster's final challenge rating. For example, if the creature's defensive challenge rating is 2 and its offensive rating is 3, its final rating is 3.</em></p><p></p><p>So I stand by my original evaluation. The quickling's CR is 3.</p><p></p><p></p><p>I agree, there's value in doing the maths for a broader cross-section of monsters, and I wish I had the time to do deep analysis of more monsters. Maybe I can tackle one or two more while I'm under quarantine -- I'll try to think of some that I have actual experience running which seemed different from the CR the book was telling me. The quickling came up in a game I ran in early 2017, and I think someone even asked about it on ENWorld, so I crunched some numbers. </p><p></p><p></p><p>Yes, they can be nasty. My quickling encounter involved them carrying a magic lantern with a will-o-wisp inside through moorlands with treacherous sections that caused Small or Medium creatures to sink if you stayed on them too long. PCs were after the magic lantern. Quicklings zipped around without a concern for terrain and will-o-wisp magnified "attacking them while they're down" threat.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8156199, member: 20323"] Really? I would disagree. Let's compare Superior Invisibility (from [B]faerie dragon[/B], defensively worth +2 AC according to DMG, leaving aside the offensive bonus which is separate) with Blurred Movement (from [B]quickling[/B]). [I][B]Superior Invisibility.[/B][/I] As a bonus action, the dragon can magically turn [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Invisible']invisible[/URL] until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it. [LIST] [*]Being invisible means you can't be targeted by spells/effects which stipulate "a creature you can see..." [*]Requires a bonus action to activate. [*]Being incapacitated (i.e. paralyzed, stunned, or otherwise unable to take an action) prevents activation. [*]Requires concentration, which can be disrupted by damage. [*]Is countered with [I]faerie fire, dispel magic, [/I]or[I] see invisibility.[/I] [/LIST] [I][B]Blurred Movement.[/B][/I] Attack rolls against the quickling have disadvantage unless the quickling is [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated']incapacitated[/URL] or [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained']restrained[/URL]. [LIST] [*]Requires no bonus action. [*]Being incapacitated (i.e. paralyzed, stunned, or otherwise unable to take an action) or restrained counters it. [*]Does not require concentration. [*]Is not countered by [I]faerie fire, dispel magic [/I]or[I] see invisibility.[/I] [/LIST] I could see an argument being made that they're defensively comparable, but not that Blurred Movement is worse. Superior Invisibility covers you from more than attacks, but it's a lot more tenuous / can be disrupted more readily, whereas Blurred Movement only covers you from attacks, but is more reliable. Sure. But you're rounding 2.75 down to get 2. What does the DMG have to say about rounding CR values? Top of page 275: [B][I]Average Challenge Rating. [/I][/B][I]The monster's final challenge rating is the average of its defensive and offensive challenge ratings. Round the average up or down to the nearest challenge rating to determine your monster's final challenge rating. For example, if the creature's defensive challenge rating is 2 and its offensive rating is 3, its final rating is 3.[/I] So I stand by my original evaluation. The quickling's CR is 3. [I][/I] I agree, there's value in doing the maths for a broader cross-section of monsters, and I wish I had the time to do deep analysis of more monsters. Maybe I can tackle one or two more while I'm under quarantine -- I'll try to think of some that I have actual experience running which seemed different from the CR the book was telling me. The quickling came up in a game I ran in early 2017, and I think someone even asked about it on ENWorld, so I crunched some numbers. [I][/I] Yes, they can be nasty. My quickling encounter involved them carrying a magic lantern with a will-o-wisp inside through moorlands with treacherous sections that caused Small or Medium creatures to sink if you stayed on them too long. PCs were after the magic lantern. Quicklings zipped around without a concern for terrain and will-o-wisp magnified "attacking them while they're down" threat. [/QUOTE]
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