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<blockquote data-quote="dm4hire" data-source="post: 4520523" data-attributes="member: 14848"><p>I was discussing this on my local gaming group's mailing list, venting about the power cards, but an interesting observation occured to me while doing it. I think the biggest downfall to DDM was the focus of the game. If you look at other miniature games on the market their biggest success is the lure of the factions and the story behind them that lends to spun off RPG material. I'm namely referring to Warhammer products and others along that line. Historical games have their own market from that stand point so tend to be exempt from a fantasy related miniature game.</p><p></p><p>The factions for DDM where all wrong. Basing them on alignment and subtypes like that didn't put much believability into it, not to mention most of the skirmishes were related to dungeon settings; made it rather boring.</p><p></p><p>One of the largest complaints I know of was that people wanted to buy large bulks of a specific monster or race. Players wanted five, ten, 20, even 50 or more of say orcs or skeletons. The most common opponents adventurers ran into. The random market limits that objective and the secondary market is free to set prices as they wish.</p><p></p><p>A revamp of Skirmish would have to change over to a format that would appease both miniature gamers as well as RPG players. WotC actually has the perfect in which would draw both markets. Birthright. The campaign world was originally geared for large scale battles, kingdom control, and individual heroes running around all at the same time. Relaunching the miniature game under the Birthright banner would allow WotC to cater to both markets. They could sell individual heroes, miscellaneous monster packs, and full out army sets for the different factions that fought within the world. There were plenty of monster types in the Gorgon's army. Books could be rolled out that present the world in both mini and rpg format, if not both in one shot. Revamp the world, give each faction unique aspects and reasons for fighting, and give enough history to allow someone to take interest in it. The important thing about using Birthright or a similiar setting is that it would give the mini game what it really lacked, back story with meaning and purpose.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4520523, member: 14848"] I was discussing this on my local gaming group's mailing list, venting about the power cards, but an interesting observation occured to me while doing it. I think the biggest downfall to DDM was the focus of the game. If you look at other miniature games on the market their biggest success is the lure of the factions and the story behind them that lends to spun off RPG material. I'm namely referring to Warhammer products and others along that line. Historical games have their own market from that stand point so tend to be exempt from a fantasy related miniature game. The factions for DDM where all wrong. Basing them on alignment and subtypes like that didn't put much believability into it, not to mention most of the skirmishes were related to dungeon settings; made it rather boring. One of the largest complaints I know of was that people wanted to buy large bulks of a specific monster or race. Players wanted five, ten, 20, even 50 or more of say orcs or skeletons. The most common opponents adventurers ran into. The random market limits that objective and the secondary market is free to set prices as they wish. A revamp of Skirmish would have to change over to a format that would appease both miniature gamers as well as RPG players. WotC actually has the perfect in which would draw both markets. Birthright. The campaign world was originally geared for large scale battles, kingdom control, and individual heroes running around all at the same time. Relaunching the miniature game under the Birthright banner would allow WotC to cater to both markets. They could sell individual heroes, miscellaneous monster packs, and full out army sets for the different factions that fought within the world. There were plenty of monster types in the Gorgon's army. Books could be rolled out that present the world in both mini and rpg format, if not both in one shot. Revamp the world, give each faction unique aspects and reasons for fighting, and give enough history to allow someone to take interest in it. The important thing about using Birthright or a similiar setting is that it would give the mini game what it really lacked, back story with meaning and purpose. [/QUOTE]
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