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<blockquote data-quote="justanobody" data-source="post: 4520527" data-attributes="member: 70778"><p>Don't forget another failing of miniature games today. Space.</p><p></p><p>Not every town that has gamers have lots of space with rising costs and less profits stores are dwindling.</p><p></p><p>The amount of space taken up by a game of DDM, Hero Clix, etc for the minor minis games could support 2 games played of a CCG.</p><p></p><p>For other minis games such as Warhammer the game could take up the space of 4 games of CCGs.</p><p></p><p>The CCGs cost les and people will buy a pack quicker than someone picking up the latest Army Box for Warhmmer, or booster of another mini game.</p><p></p><p>Also the overhead to keep minis in stock is greater than CCGs. Not only shelf space, but cost and profit margins as well. CCGs make more profit due to mark-up than minis.</p><p></p><p>WotC really shot itself in the foot with anything it did with DDM. They are their own worse competitor in the market with Magic vs DDM for the reasons listed above.</p><p></p><p>This is not really a good time for a minis market at all. Also consider how green the minis are. Magic cards used to be mostly printed in Germany, and now I think they are done in the US. D&D minis are all made in China. While the cost to produce may be lower the carbon footprint created by them being made overseas adds extra cost to the minis in how much it takes to ship back to the US. Of course this means that prices to ship them home increased as fuel costs did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>So while the game and DDM 2.0 itself was a bit harmful to itself, there are a lot of other factors that people normally don't see or notice right away.</p><p></p><p>The reduced packaging size of 2.0 helped cut the cost and carbon footprint a bit, as well as shelf space, but still the minis take so much space to play in stores.</p><p></p><p>So while the game change itself was not that welcomed, tournaments were affected by the other factors as well and how many people could fit, and store owners having to decide on having half as many people playing a lower profit game, or twice as many people playing a higher profit game. This affected tournaments in turn which affected sales and recruitment into the game after some had already left because the change to 2.0.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4520527, member: 70778"] Don't forget another failing of miniature games today. Space. Not every town that has gamers have lots of space with rising costs and less profits stores are dwindling. The amount of space taken up by a game of DDM, Hero Clix, etc for the minor minis games could support 2 games played of a CCG. For other minis games such as Warhammer the game could take up the space of 4 games of CCGs. The CCGs cost les and people will buy a pack quicker than someone picking up the latest Army Box for Warhmmer, or booster of another mini game. Also the overhead to keep minis in stock is greater than CCGs. Not only shelf space, but cost and profit margins as well. CCGs make more profit due to mark-up than minis. WotC really shot itself in the foot with anything it did with DDM. They are their own worse competitor in the market with Magic vs DDM for the reasons listed above. This is not really a good time for a minis market at all. Also consider how green the minis are. Magic cards used to be mostly printed in Germany, and now I think they are done in the US. D&D minis are all made in China. While the cost to produce may be lower the carbon footprint created by them being made overseas adds extra cost to the minis in how much it takes to ship back to the US. Of course this means that prices to ship them home increased as fuel costs did. :( So while the game and DDM 2.0 itself was a bit harmful to itself, there are a lot of other factors that people normally don't see or notice right away. The reduced packaging size of 2.0 helped cut the cost and carbon footprint a bit, as well as shelf space, but still the minis take so much space to play in stores. So while the game change itself was not that welcomed, tournaments were affected by the other factors as well and how many people could fit, and store owners having to decide on having half as many people playing a lower profit game, or twice as many people playing a higher profit game. This affected tournaments in turn which affected sales and recruitment into the game after some had already left because the change to 2.0. [/QUOTE]
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