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<blockquote data-quote="tylerthehobo" data-source="post: 4522328" data-attributes="member: 24621"><p><strong>I for one welcome our new ant overlords</strong></p><p></p><p>As a volunteer who runs games at shops, I've got to say that most folks showing up to play RPGs at shops are showing up to play RPGs. When I ran D&D Minis games, there was a disproportionate number of folks who showed up just to win free minis and kind of plowed through the games without having fun. The atmosphere of these minis games was very different from the Warhammer games in the same shop, where folks were showing up primarily to have a good time. (this is a sweeping overstatement, I realize) </p><p></p><p>It may just be my play style, but I found it much more rewarding to run games of the RPG where freebies from WotC were fewer and far between (primarily on annual game days), rather than the D&D Minis games where the in-store prizes for organized play become the focus, rather than the game itself. Essentially WotC was fueling an in-shop game, which was very good from a business perspective for many of the folks involved including the FLGS's, but it didn't have the legs of a game that folks would play outside the shops without the promise of prizes.</p></blockquote><p></p>
[QUOTE="tylerthehobo, post: 4522328, member: 24621"] [b]I for one welcome our new ant overlords[/b] As a volunteer who runs games at shops, I've got to say that most folks showing up to play RPGs at shops are showing up to play RPGs. When I ran D&D Minis games, there was a disproportionate number of folks who showed up just to win free minis and kind of plowed through the games without having fun. The atmosphere of these minis games was very different from the Warhammer games in the same shop, where folks were showing up primarily to have a good time. (this is a sweeping overstatement, I realize) It may just be my play style, but I found it much more rewarding to run games of the RPG where freebies from WotC were fewer and far between (primarily on annual game days), rather than the D&D Minis games where the in-store prizes for organized play become the focus, rather than the game itself. Essentially WotC was fueling an in-shop game, which was very good from a business perspective for many of the folks involved including the FLGS's, but it didn't have the legs of a game that folks would play outside the shops without the promise of prizes. [/QUOTE]
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