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General Tabletop Discussion
*Pathfinder & Starfinder
official revision to skill challenge system
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<blockquote data-quote="clearstream" data-source="post: 4390272" data-attributes="member: 71699"><p>The skill challenge system reflects community comments far prior to 4th ed release. The main one being that single throw skill resolution sucked.</p><p> </p><p>No matter how you dial the numbers, the core mechanism is not featured enough to yield interest. Sure, maybe the first couple of challenges you'll be wide-eyed and excited, then they'll grow dull. The strategies are trivially unravelled, the risk/reward structure is vanilla. Insert standard caveat about great DM being great.</p><p> </p><p><em>The point of entry into fixing these rules is to identify the requirements, and then engineer the core mechanism. From there you move toward instance features (like costs on skill use, or one-shots), and from there you trial instantiate to dial in final numbers.</em></p><p> </p><p>Dialling in final numbers only works if you are sure the core mechanism is sound. If you aren't, it costs a lot of effort to find the best values, and then after several plays you realise what a waste of time that was.</p><p> </p><p>-vk</p></blockquote><p></p>
[QUOTE="clearstream, post: 4390272, member: 71699"] The skill challenge system reflects community comments far prior to 4th ed release. The main one being that single throw skill resolution sucked. No matter how you dial the numbers, the core mechanism is not featured enough to yield interest. Sure, maybe the first couple of challenges you'll be wide-eyed and excited, then they'll grow dull. The strategies are trivially unravelled, the risk/reward structure is vanilla. Insert standard caveat about great DM being great. [I]The point of entry into fixing these rules is to identify the requirements, and then engineer the core mechanism. From there you move toward instance features (like costs on skill use, or one-shots), and from there you trial instantiate to dial in final numbers.[/I] Dialling in final numbers only works if you are sure the core mechanism is sound. If you aren't, it costs a lot of effort to find the best values, and then after several plays you realise what a waste of time that was. -vk [/QUOTE]
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