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General Tabletop Discussion
*Pathfinder & Starfinder
official revision to skill challenge system
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<blockquote data-quote="two" data-source="post: 4391877" data-attributes="member: 9002"><p>This is why my suggestion (above, somewhere) was to allow everyone in the party to contribute, even Lamo McLamerson, but have their skill checks contribute modifiers to the "main skill roll."</p><p></p><p>So in a 5 member team, one of the members (likely with the highest modifier for the skill in question), will be the "point man" and make the main skill roll.</p><p></p><p>The other party members make skill rolls, if they want, to try to grant modifiers to the main skill roll (the result of the assisting skill rolls might be bonuses between -1 and +4 for example per PC, with a lot of +0's and +1's in there, with a -1 for skill fumbling)</p><p></p><p>This means that the lame skill PC's get a chance to do something, and if they fail it's not a "failure" it's just not giving a bonus to the main skill roll. If a lame skill PC rolls well, is clever, has other useful skills they use in good ways, they could contribute up to +4 or something to the main skill roll.</p><p></p><p>This means:</p><p></p><p>1) All the party is involved, even lame skill PC's. Giving a +1 or +2 to the main skill roll is a big deal.</p><p>2) Party cleverness is rewarded (if PC's use their lame skills in clever ways to help generate modifiers to the main skill).</p><p>3) DC's are much easier to determine and fix, because they will be based on the expected "high skill" bonus for the party.</p><p></p><p>So if I know a knowledge check will be required, I know the high/maximum range for this check throughout all levels. So I could set a DC allowing for 50% success if the main skill check gets no help. If all the party really is on fire, they might contribute +8 to this check, helping a lot. If the rest of the party isn't able to help, then they might fail. Or set it to 75%. Or whatever. It's a lot less swingy because you can control the maximum amount of "helping" skill modifiers - and assume that the party will always use the highest skill PC for the main roll. Which is what they do currently.</p></blockquote><p></p>
[QUOTE="two, post: 4391877, member: 9002"] This is why my suggestion (above, somewhere) was to allow everyone in the party to contribute, even Lamo McLamerson, but have their skill checks contribute modifiers to the "main skill roll." So in a 5 member team, one of the members (likely with the highest modifier for the skill in question), will be the "point man" and make the main skill roll. The other party members make skill rolls, if they want, to try to grant modifiers to the main skill roll (the result of the assisting skill rolls might be bonuses between -1 and +4 for example per PC, with a lot of +0's and +1's in there, with a -1 for skill fumbling) This means that the lame skill PC's get a chance to do something, and if they fail it's not a "failure" it's just not giving a bonus to the main skill roll. If a lame skill PC rolls well, is clever, has other useful skills they use in good ways, they could contribute up to +4 or something to the main skill roll. This means: 1) All the party is involved, even lame skill PC's. Giving a +1 or +2 to the main skill roll is a big deal. 2) Party cleverness is rewarded (if PC's use their lame skills in clever ways to help generate modifiers to the main skill). 3) DC's are much easier to determine and fix, because they will be based on the expected "high skill" bonus for the party. So if I know a knowledge check will be required, I know the high/maximum range for this check throughout all levels. So I could set a DC allowing for 50% success if the main skill check gets no help. If all the party really is on fire, they might contribute +8 to this check, helping a lot. If the rest of the party isn't able to help, then they might fail. Or set it to 75%. Or whatever. It's a lot less swingy because you can control the maximum amount of "helping" skill modifiers - and assume that the party will always use the highest skill PC for the main roll. Which is what they do currently. [/QUOTE]
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