Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
official revision to skill challenge system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RyvenCedrylle" data-source="post: 4392380" data-attributes="member: 66726"><p>Let's also acknowledge the elephant in this room - believability. While a 2nd or 3rd ed (even 1st, for those still playing it) escape from prison was sort of a nebulous thing to DM - what are the rolls? how good do they have to be? - the completion didn't feel strange. You escaped when you made it to the door and got out.</p><p> </p><p>Now in 4th ed, we have a (theoretically) well calculated set of DCs and a nice skill check success/failure framework, but now the escape seems off. I escape after I make 6 successful checks, no matter where I am in-game reative to the exit. My thought as a player is no longer really getting out - it's counting my success ratio. At least Obsidian pulls the fear of failures out of it for the players but the continuity is still disjointed. "I need to leave!" versus "I need 6 successes!" or even "How many successes do I need?" is a subtle but important difference.</p><p> </p><p>Perhaps the better solution is not to count successes and failures of individual rolls, but of broader tasks. In the prison break scenario, the 4/2 success/failure ratio might mean you have to accomplish 4 of the following tasks before you fail 2 (and this is just off the cuff here)</p><p> </p><p>*Pick your cell lock</p><p>*Steal a key</p><p>*Create a diversion</p><p>*Bribe/blackmail a guard</p><p>*Obtain disguises</p><p>*Petition for pardon</p><p>*Arrange for help</p><p>*Defeat 3 guards in combat</p><p> </p><p>and then determine the success of each task with one or two skill checks. Or combat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4392380, member: 66726"] Let's also acknowledge the elephant in this room - believability. While a 2nd or 3rd ed (even 1st, for those still playing it) escape from prison was sort of a nebulous thing to DM - what are the rolls? how good do they have to be? - the completion didn't feel strange. You escaped when you made it to the door and got out. Now in 4th ed, we have a (theoretically) well calculated set of DCs and a nice skill check success/failure framework, but now the escape seems off. I escape after I make 6 successful checks, no matter where I am in-game reative to the exit. My thought as a player is no longer really getting out - it's counting my success ratio. At least Obsidian pulls the fear of failures out of it for the players but the continuity is still disjointed. "I need to leave!" versus "I need 6 successes!" or even "How many successes do I need?" is a subtle but important difference. Perhaps the better solution is not to count successes and failures of individual rolls, but of broader tasks. In the prison break scenario, the 4/2 success/failure ratio might mean you have to accomplish 4 of the following tasks before you fail 2 (and this is just off the cuff here) *Pick your cell lock *Steal a key *Create a diversion *Bribe/blackmail a guard *Obtain disguises *Petition for pardon *Arrange for help *Defeat 3 guards in combat and then determine the success of each task with one or two skill checks. Or combat :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
official revision to skill challenge system
Top