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*Pathfinder & Starfinder
official revision to skill challenge system
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<blockquote data-quote="Paul Strack" data-source="post: 4393150" data-attributes="member: 71340"><p>I just realized I didn't respond to this more rules-oriented part of your post.</p><p></p><p></p><p></p><p>You get all of your players to roll by <strong>requiring</strong> them all to roll. Just say any character that doesn't roll counts as an automatic failure. I don't have an issue with this: not everyone is going to be good at everything and sometimes the characters have to stretch themselves. After all, your strikers don't decide to sit out a combat with a lot of minions just because they are going to be less effective than the controller.</p><p></p><p>Once you require full participation, accounting for the number of player is a help rather than a hindrance. The party's success rate is based on the <strong>average</strong> of the party's skill level, which help mitigate the presence of high and low skill characters in the group.</p><p></p><p>Of course, this only works if you reduce or eliminate the use of Aid Another in skill challenges. This is one area where I think the errata is moving in the right direction.</p><p> </p><p></p><p></p><p>I like Obsidian a lot and I check my own numbers against it to see if I am in the right ballpark. It doesn't cover all the cases I want to include, though. The fixed-length challenges don't allow for shorter or longer challenges. Also, the system doesn't work well for including a challenge within a combat.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4393150, member: 71340"] I just realized I didn't respond to this more rules-oriented part of your post. You get all of your players to roll by [B]requiring[/B] them all to roll. Just say any character that doesn't roll counts as an automatic failure. I don't have an issue with this: not everyone is going to be good at everything and sometimes the characters have to stretch themselves. After all, your strikers don't decide to sit out a combat with a lot of minions just because they are going to be less effective than the controller. Once you require full participation, accounting for the number of player is a help rather than a hindrance. The party's success rate is based on the [B]average[/B] of the party's skill level, which help mitigate the presence of high and low skill characters in the group. Of course, this only works if you reduce or eliminate the use of Aid Another in skill challenges. This is one area where I think the errata is moving in the right direction. I like Obsidian a lot and I check my own numbers against it to see if I am in the right ballpark. It doesn't cover all the cases I want to include, though. The fixed-length challenges don't allow for shorter or longer challenges. Also, the system doesn't work well for including a challenge within a combat. [/QUOTE]
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