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General Tabletop Discussion
*Pathfinder & Starfinder
official revision to skill challenge system
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<blockquote data-quote="RyvenCedrylle" data-source="post: 4393187" data-attributes="member: 66726"><p>Agreed that creating a list of tasks beforehand is tedious and fails to account for player creativity. It is still a good starting point, though, in the way that current skill checks suggest primary skills. I would have no problem with a player devising a new task and counting that towards the successes. The point is not to stifle creativity, but to provide a more solid narrative framework for the challenge and reduce the fear factor for untrained characters. A failed task has the potential for redemption in certain circumstances. A failed roll doesn't.</p><p> </p><p>Disagreed about the forced rolls. I mean, if it works for you and your players - more power to you. Glad that fixes it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I would never want to do that, though. To continue your analogy with the striker and minions, sure he isn't going to be as effective. But she's not going to hinder the party's progress and it's still <strong>fun.</strong> That's what a skill challenge should be as well.</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4393187, member: 66726"] Agreed that creating a list of tasks beforehand is tedious and fails to account for player creativity. It is still a good starting point, though, in the way that current skill checks suggest primary skills. I would have no problem with a player devising a new task and counting that towards the successes. The point is not to stifle creativity, but to provide a more solid narrative framework for the challenge and reduce the fear factor for untrained characters. A failed task has the potential for redemption in certain circumstances. A failed roll doesn't. Disagreed about the forced rolls. I mean, if it works for you and your players - more power to you. Glad that fixes it. :) I would never want to do that, though. To continue your analogy with the striker and minions, sure he isn't going to be as effective. But she's not going to hinder the party's progress and it's still [B]fun.[/B] That's what a skill challenge should be as well. [/QUOTE]
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