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General Tabletop Discussion
*Pathfinder & Starfinder
Official ruling on Battlerager Vigor mechanics
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<blockquote data-quote="keterys" data-source="post: 4572546" data-attributes="member: 43019"><p>That's a perfectly reasonable argument for why you feel it should work that way, and to rule it as such in home games, but that doesn't make it the right answer for someone asking for the "official" way that it works.</p><p></p><p>It may be that they will errata things to work that way, but I find it highly unlikely as it would require additional tracking that is not really sensical. For example, a character has 2 temp hp, gets 4 from hitting with invigorating (so now has 4), but your way you'd track it as 2/4 so that next turn you could go to 6 instead of 8?</p><p></p><p>It's more likely they'd institute a maximum amount of temp hp than add a requirement to track in that way. That's probably not a bad suggestion, either, really. Something like 2 * Con.</p></blockquote><p></p>
[QUOTE="keterys, post: 4572546, member: 43019"] That's a perfectly reasonable argument for why you feel it should work that way, and to rule it as such in home games, but that doesn't make it the right answer for someone asking for the "official" way that it works. It may be that they will errata things to work that way, but I find it highly unlikely as it would require additional tracking that is not really sensical. For example, a character has 2 temp hp, gets 4 from hitting with invigorating (so now has 4), but your way you'd track it as 2/4 so that next turn you could go to 6 instead of 8? It's more likely they'd institute a maximum amount of temp hp than add a requirement to track in that way. That's probably not a bad suggestion, either, really. Something like 2 * Con. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Official ruling on Battlerager Vigor mechanics
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