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General Tabletop Discussion
*Pathfinder & Starfinder
Official ruling on Battlerager Vigor mechanics
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<blockquote data-quote="Obryn" data-source="post: 4572594" data-attributes="member: 11821"><p>That's ... not how I read it at all. I understand the temptation to do so, but really the Rager only has a single "pool" of temporary hit points.</p><p></p><p>He starts with 30 HP. Con of 18.</p><p></p><p>Round 1: He is attacked by an arrow and takes 8 HP. He gains no THP. He is also hit in Melee for 8, triggering his Vigor.</p><p>He now has 14 HP & 4 Temp HP</p><p>He attacks with an Invigorating power and hits. He gains 4 more THP that stack with the ones he received before, per the class feature.</p><p>He now has 14 HP & 8 Temp HP</p><p></p><p>Round 2: The archer misses this round. He's attacked in melee and hit for 3. This drops his Temp HP down to 5. His Vigor would only give him 4 THPs, but since he already has more than that, he gains nothing.</p><p>He now has 14 HP & 5 THP</p><p>He attacks and hits with an Invigorating power. He gains 4 more THP.</p><p>He now has 14 HP & 9 THP</p><p></p><p>Round 3: The archer crits him for 10. He loses all his THP, and 1 HP. He's attacked in melee and also hit, this time for 8. He gains 4 THP from his Vigor.</p><p>He now has 5 HP & 4 THP and should probably consider getting some healing.</p><p>Instead, he attacks and hits with an Invigorating power.</p><p>He now has 5 HP & 8 THP.</p><p></p><p>Round 4: Both enemies miss.</p><p>He attacks and hits with an Invigorating power.</p><p>He now has 5 HP & 12 THP.</p><p></p><p>Round 5: The archer misses. In melee, he is attacked and hit for 6. His Vigor would give him 4 THP, but since he still has 6 THP, it does nothing.</p><p>He now has 5 HP & 6 THP.</p><p></p><p>...and so on.</p><p></p><p>The important things to keep in mind are that (1) The THPs from getting hit in Melee or Close don't stack with any other THPs, regardless of the source; and (2) The THPs from Invigorating stack with any other THPs for a Rager.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4572594, member: 11821"] That's ... not how I read it at all. I understand the temptation to do so, but really the Rager only has a single "pool" of temporary hit points. He starts with 30 HP. Con of 18. Round 1: He is attacked by an arrow and takes 8 HP. He gains no THP. He is also hit in Melee for 8, triggering his Vigor. He now has 14 HP & 4 Temp HP He attacks with an Invigorating power and hits. He gains 4 more THP that stack with the ones he received before, per the class feature. He now has 14 HP & 8 Temp HP Round 2: The archer misses this round. He's attacked in melee and hit for 3. This drops his Temp HP down to 5. His Vigor would only give him 4 THPs, but since he already has more than that, he gains nothing. He now has 14 HP & 5 THP He attacks and hits with an Invigorating power. He gains 4 more THP. He now has 14 HP & 9 THP Round 3: The archer crits him for 10. He loses all his THP, and 1 HP. He's attacked in melee and also hit, this time for 8. He gains 4 THP from his Vigor. He now has 5 HP & 4 THP and should probably consider getting some healing. Instead, he attacks and hits with an Invigorating power. He now has 5 HP & 8 THP. Round 4: Both enemies miss. He attacks and hits with an Invigorating power. He now has 5 HP & 12 THP. Round 5: The archer misses. In melee, he is attacked and hit for 6. His Vigor would give him 4 THP, but since he still has 6 THP, it does nothing. He now has 5 HP & 6 THP. ...and so on. The important things to keep in mind are that (1) The THPs from getting hit in Melee or Close don't stack with any other THPs, regardless of the source; and (2) The THPs from Invigorating stack with any other THPs for a Rager. -O [/QUOTE]
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Official ruling on Battlerager Vigor mechanics
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