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General Tabletop Discussion
*Pathfinder & Starfinder
Official Ruling on Stinking Cloud?
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<blockquote data-quote="Harr" data-source="post: 4586067" data-attributes="member: 47190"><p>There have been several answers from CS about the matter and as far as I know they always support the "damage on every single entrance even on the same turn and on the same slide" thing.</p><p></p><p>Personally I'm liking more and more the "once per creature's turn instead or once per round" thing, because it opens up tactical possibilities for the players and monsters, giving an immediate reward for sliding/pushing into the zone, there's still no need to track anything at all, while still making it so that a party would have to *really* work at it to abuse it (ie, first guy would have to push the goblin in and then somehow leave him outside for the second guy to push him in again and then somehow leave him outside again... etc) and if a party is really working THAT hard at it, well then you might as well just let them have it, saying Yes and all that.</p><p></p><p>Also as far as I know CS answers on the line-of-sight thing have alternated between interpreting the cloud as Heavily Obscured terrain (such as in mshea's CS answer above) and literal line-of-sight blocking as if it was a non-physical stone wall (as mshea's final interpretation above).</p><p></p><p>Personally I think both ways of looking at it are fine with consistency.</p></blockquote><p></p>
[QUOTE="Harr, post: 4586067, member: 47190"] There have been several answers from CS about the matter and as far as I know they always support the "damage on every single entrance even on the same turn and on the same slide" thing. Personally I'm liking more and more the "once per creature's turn instead or once per round" thing, because it opens up tactical possibilities for the players and monsters, giving an immediate reward for sliding/pushing into the zone, there's still no need to track anything at all, while still making it so that a party would have to *really* work at it to abuse it (ie, first guy would have to push the goblin in and then somehow leave him outside for the second guy to push him in again and then somehow leave him outside again... etc) and if a party is really working THAT hard at it, well then you might as well just let them have it, saying Yes and all that. Also as far as I know CS answers on the line-of-sight thing have alternated between interpreting the cloud as Heavily Obscured terrain (such as in mshea's CS answer above) and literal line-of-sight blocking as if it was a non-physical stone wall (as mshea's final interpretation above). Personally I think both ways of looking at it are fine with consistency. [/QUOTE]
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