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Official Tomb of Horrors 3.5 conversion (merged)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2688854" data-attributes="member: 2020"><p>(chuckles most evilly)</p><p></p><p> I was there when the Tome of Horrors first came out, saw what happened with it, played in it twice, and in the proper spirit of this infamous module, I recommend the following!</p><p></p><p> 1: Make SURE that your players understand this is a Killer Dungeon, and some of their characters WILL die.</p><p> 2: Make sure your players understand that this is a think-piece dungeon: if they prefer hack and slay, they should attempt another module.</p><p> 3: Make sure that at least half the party dies in the adventure.</p><p> 4: Make sure the survivors consider themselves extremely lucky, that it should have been a wipeout.</p><p> 5: If only one character in the party survives the module, and Acererak is defeated (victory for the party), comment that this is par for the course.</p><p></p><p> If you are a kind DM, allow the PCs to hire NPC wizards beforehand to create Clones of themselves, that will activate if (when, in this case) their characters are killed.</p><p> Then the PCs can say they are sadder but wiser, which is what any and all PCs (even those of 30th level!) should say after taking on the Tome of Horrors!</p><p></p><p> One more thing: 3.5 is a game of saving throws. The Tome of Horrors was meant as an exception to this rule. The words Tome of Horrors are synomous with No Saving Throw Allowed (as was pointed out in Nodwick.)</p><p></p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2688854, member: 2020"] (chuckles most evilly) I was there when the Tome of Horrors first came out, saw what happened with it, played in it twice, and in the proper spirit of this infamous module, I recommend the following! 1: Make SURE that your players understand this is a Killer Dungeon, and some of their characters WILL die. 2: Make sure your players understand that this is a think-piece dungeon: if they prefer hack and slay, they should attempt another module. 3: Make sure that at least half the party dies in the adventure. 4: Make sure the survivors consider themselves extremely lucky, that it should have been a wipeout. 5: If only one character in the party survives the module, and Acererak is defeated (victory for the party), comment that this is par for the course. If you are a kind DM, allow the PCs to hire NPC wizards beforehand to create Clones of themselves, that will activate if (when, in this case) their characters are killed. Then the PCs can say they are sadder but wiser, which is what any and all PCs (even those of 30th level!) should say after taking on the Tome of Horrors! One more thing: 3.5 is a game of saving throws. The Tome of Horrors was meant as an exception to this rule. The words Tome of Horrors are synomous with No Saving Throw Allowed (as was pointed out in Nodwick.) Edena_of_Neith [/QUOTE]
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