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Official Tomb of Horrors 3.5 conversion (merged)
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<blockquote data-quote="dcollins" data-source="post: 2691908" data-attributes="member: 876"><p>I must admit WOTC is pretty schizophrenic when it comes to converting classic monsters. There's apparently a desire to "bulk up" everything to legendary proportions, but then they're impossible to use in the signature adventures that made them famous in the first place. Here, we have the Juggernaut & Demilich. (Same can be said for Giants, Lolth, Zuggtmoy, etc.)</p><p></p><p></p><p></p><p>On the topic of culture, I have to say this. (Having gamed for 25 years, this observation only became clear to me when I went to Gen Con for the first time in 2004). There are very different play styles between (1) home games and (2) convention tournament games. In the latter you have the case that (a) players are handed PCs on site for a one-time-only game, (b) the event is explicitly competitive (with other playgroups), and (c) the adventure is set up intentionally for most parties to fail, so as to be able to rank who did best.</p><p></p><p>Personally I found that I like tournament play style to be my favorite. Almost all the old classic modules came out of tournament use (S1-4, G1-3, D1-3, A1-4, etc.... notable exception B2). If you considered a tournament adventure at Gen Con today, you'd find the overall texture to be very similar to those early modules. I think that's really the primary distinction in feel that people get from the early modules.</p></blockquote><p></p>
[QUOTE="dcollins, post: 2691908, member: 876"] I must admit WOTC is pretty schizophrenic when it comes to converting classic monsters. There's apparently a desire to "bulk up" everything to legendary proportions, but then they're impossible to use in the signature adventures that made them famous in the first place. Here, we have the Juggernaut & Demilich. (Same can be said for Giants, Lolth, Zuggtmoy, etc.) On the topic of culture, I have to say this. (Having gamed for 25 years, this observation only became clear to me when I went to Gen Con for the first time in 2004). There are very different play styles between (1) home games and (2) convention tournament games. In the latter you have the case that (a) players are handed PCs on site for a one-time-only game, (b) the event is explicitly competitive (with other playgroups), and (c) the adventure is set up intentionally for most parties to fail, so as to be able to rank who did best. Personally I found that I like tournament play style to be my favorite. Almost all the old classic modules came out of tournament use (S1-4, G1-3, D1-3, A1-4, etc.... notable exception B2). If you considered a tournament adventure at Gen Con today, you'd find the overall texture to be very similar to those early modules. I think that's really the primary distinction in feel that people get from the early modules. [/QUOTE]
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