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Official Tomb of Horrors 3.5 conversion (merged)
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<blockquote data-quote="Henry" data-source="post: 2697437" data-attributes="member: 158"><p>Think of Acererak as Greyhawk's Vol; better yet, think of big A. as the equivalent to the Daelkyr! Sealed away, doing their thing, being nasty, but if you choose to venture into Khyber, searching for Dragonshards, riches, and wealth, then you sew what you reap. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just as your players may have read of the Daelkyr and have no intention of going after them, then there are tales of Acererak and his untold riches, sitting there, taunting you like an imp dancing a jig on a bookshelf...</p><p></p><p>Gary put that together for a need that really doesn't exist as much anymore; people rarely BYOC to conventions, people who boast of ultra-powerful characters are retorted with "big deal" and cries of "munchkin", and player capability is measured less by player cunning in keepiong characters alive, and more by helping craft a good story. The fact that it survives as a "gamer legend" among players of earlier editions is telling; had it been a "mediocre adventure" or if it had been an unavoidable death trap, then it would not have garnered such an urban legend-type status.</p></blockquote><p></p>
[QUOTE="Henry, post: 2697437, member: 158"] Think of Acererak as Greyhawk's Vol; better yet, think of big A. as the equivalent to the Daelkyr! Sealed away, doing their thing, being nasty, but if you choose to venture into Khyber, searching for Dragonshards, riches, and wealth, then you sew what you reap. :) Just as your players may have read of the Daelkyr and have no intention of going after them, then there are tales of Acererak and his untold riches, sitting there, taunting you like an imp dancing a jig on a bookshelf... Gary put that together for a need that really doesn't exist as much anymore; people rarely BYOC to conventions, people who boast of ultra-powerful characters are retorted with "big deal" and cries of "munchkin", and player capability is measured less by player cunning in keepiong characters alive, and more by helping craft a good story. The fact that it survives as a "gamer legend" among players of earlier editions is telling; had it been a "mediocre adventure" or if it had been an unavoidable death trap, then it would not have garnered such an urban legend-type status. [/QUOTE]
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