Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Official Unearthed Arcana Survey on Psionic Options Open Now
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Avenger" data-source="post: 7878838" data-attributes="member: 779"><p>Psionics should not be completely foreign from the existing rules especially if it was introduced in a book outside the core books. 2e's was the worst because it was so different, and had 2e had about 2.5 different versions of psionics with the Complete Psionics Handbook and the horrible psychic contact/tangeant rules (best defense against Psionics, is don't be psionic), and then Dark Sun revised which threw that system into the garbage, and then Skills & Powers. </p><p></p><p>For the first iteration, many powers didn't work at all if the psionicist didn't have psionic contact, which they had to do through the convoluted psionic combat system which they needed about 2 wins to get 2 tangeants. Meanwhile most of the other powers unless they were Disentigrate or Detnotation were quite weak. The Psionicist despite being conceived as being close to a Wizard, had nothing to stand up to it. And that was before they dumped that system once the Revised Dark Sun campaign setting came out in favour of things like MTHAC0 and Mental AC.</p><p></p><p>Once the D20 system was solidified in 3e, it showed that having powers based on skill rolls wouldn't work, as the non-psionic Truenamer which using skill rolls proved. Skill rolls to use powers either gets too difficult as levels go up such as the Truenamer had, or they just become so simple they are irrelevant that one shouldn't have bothered with them in the first place.</p><p></p><p>3.5e psionics had levels which was familiar enough to balance with equivalent spells, it introduced enhancing powers, that every spell-casting class in 5e uses now. It certainly had it's problems like making the "nova" too common, and new spells that should have been on the psion power list still had to be rewritten for psionics, if they remembered to do such a thing.</p><p></p><p>The major thing about having a different system, as explained before a bunch of times, is that even though the player might like it, the DM doesn't want to learn a new system just to accommodate one player. It would go something like this:</p><p>Player: I want to play a psionicist!</p><p>DM: That class is completely overpowered, they can get disintegrate at 1st level and override magic and so on....</p><p>Player: But it's different now, it's balanced and everything, see this...</p><p>DM: I don't have time for this, f#@! off!</p><p></p><p>If they stick to using spells, I think that same scenario will turn out differently. As it'll just involve getting used to some new spells.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7878838, member: 779"] Psionics should not be completely foreign from the existing rules especially if it was introduced in a book outside the core books. 2e's was the worst because it was so different, and had 2e had about 2.5 different versions of psionics with the Complete Psionics Handbook and the horrible psychic contact/tangeant rules (best defense against Psionics, is don't be psionic), and then Dark Sun revised which threw that system into the garbage, and then Skills & Powers. For the first iteration, many powers didn't work at all if the psionicist didn't have psionic contact, which they had to do through the convoluted psionic combat system which they needed about 2 wins to get 2 tangeants. Meanwhile most of the other powers unless they were Disentigrate or Detnotation were quite weak. The Psionicist despite being conceived as being close to a Wizard, had nothing to stand up to it. And that was before they dumped that system once the Revised Dark Sun campaign setting came out in favour of things like MTHAC0 and Mental AC. Once the D20 system was solidified in 3e, it showed that having powers based on skill rolls wouldn't work, as the non-psionic Truenamer which using skill rolls proved. Skill rolls to use powers either gets too difficult as levels go up such as the Truenamer had, or they just become so simple they are irrelevant that one shouldn't have bothered with them in the first place. 3.5e psionics had levels which was familiar enough to balance with equivalent spells, it introduced enhancing powers, that every spell-casting class in 5e uses now. It certainly had it's problems like making the "nova" too common, and new spells that should have been on the psion power list still had to be rewritten for psionics, if they remembered to do such a thing. The major thing about having a different system, as explained before a bunch of times, is that even though the player might like it, the DM doesn't want to learn a new system just to accommodate one player. It would go something like this: Player: I want to play a psionicist! DM: That class is completely overpowered, they can get disintegrate at 1st level and override magic and so on.... Player: But it's different now, it's balanced and everything, see this... DM: I don't have time for this, f#@! off! If they stick to using spells, I think that same scenario will turn out differently. As it'll just involve getting used to some new spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Official Unearthed Arcana Survey on Psionic Options Open Now
Top