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<blockquote data-quote="doctorbadwolf" data-source="post: 7879596" data-attributes="member: 6704184"><p>It’s a very minor change to the action economy. It won’t change the course of any combat. </p><p>Also, it doesn’t return, I was overestimating it from memory. It takes a bonus action to manifest a new one after throwing it. </p><p></p><p>No, The thief is just exploration focused. The designers go back to the phb, not to the “touchstone subclass”. </p><p></p><p>Instead, compare the AT or the Swashbuckler. </p><p></p><p>The AT comes out ahead, while the Swashbuckler is about even with it, if not a bit ahead. Yeah, bonus to Init, easy SA every round, easy escape without disengage action. If I just wanted to kill stuff very well, Soul Knife is number 3 on my list. </p><p></p><p>Maybe if it could SA against any target it has hit with its knives since the last round or something, I’d put it above SB.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7879596, member: 6704184"] It’s a very minor change to the action economy. It won’t change the course of any combat. Also, it doesn’t return, I was overestimating it from memory. It takes a bonus action to manifest a new one after throwing it. No, The thief is just exploration focused. The designers go back to the phb, not to the “touchstone subclass”. Instead, compare the AT or the Swashbuckler. The AT comes out ahead, while the Swashbuckler is about even with it, if not a bit ahead. Yeah, bonus to Init, easy SA every round, easy escape without disengage action. If I just wanted to kill stuff very well, Soul Knife is number 3 on my list. Maybe if it could SA against any target it has hit with its knives since the last round or something, I’d put it above SB. [/QUOTE]
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