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<blockquote data-quote="Kurotowa" data-source="post: 7879633" data-attributes="member: 27957"><p>The thing is, this isn't 3e. There's no long list of monsters with DR against physical attacks that aren't the right specialized material type, such that doing magical damage to sidestep the issue is an advantage. If you've got a magic weapon you're good for nearly every situation. Psychic damage, on the other hand, may be rarely resisted but both objects and most constructs are flat out immune. So "a weapon that does psychic damage" isn't much of a net gain IMO. Not unless you're in a very non-standard campaign where "a weapon that doesn't leave physical wounds" is important, and even then it doesn't matter much if only one PC in the group has one.</p><p></p><p>So that leaves you with "a short sword you can throw with a weaker Returning property that takes a Bonus Action to retrieve". That's not <em>weak</em>, but it's not strong either. And more importantly it's not doing anything <u>special</u>. For what's supposed to be your signature weapon you might as well be an Assassin with a shortsword for all the effect it has on gameplay. Heck, if your party finds a +1 Shortsword you'd be better off in every way using that until you get Terrifying Blade at 9th Level.</p><p></p><p>If I roll a Soulknife it's because I want my Psychic Blade to be my weapon of choice, the signature flourish for the character. That means I need a reason not to replace it for the first magic finesse weapon that comes along. Which means it has to be a conduit for other class features that add either raw combat power or unique special attacks. The problem with this draft is that there's only two of those and you get them at 9th and 17th Level. That's a lot of campaign time before the Psychic Blade gives you a real incentive to use it.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7879633, member: 27957"] The thing is, this isn't 3e. There's no long list of monsters with DR against physical attacks that aren't the right specialized material type, such that doing magical damage to sidestep the issue is an advantage. If you've got a magic weapon you're good for nearly every situation. Psychic damage, on the other hand, may be rarely resisted but both objects and most constructs are flat out immune. So "a weapon that does psychic damage" isn't much of a net gain IMO. Not unless you're in a very non-standard campaign where "a weapon that doesn't leave physical wounds" is important, and even then it doesn't matter much if only one PC in the group has one. So that leaves you with "a short sword you can throw with a weaker Returning property that takes a Bonus Action to retrieve". That's not [I]weak[/I], but it's not strong either. And more importantly it's not doing anything [U]special[/U]. For what's supposed to be your signature weapon you might as well be an Assassin with a shortsword for all the effect it has on gameplay. Heck, if your party finds a +1 Shortsword you'd be better off in every way using that until you get Terrifying Blade at 9th Level. If I roll a Soulknife it's because I want my Psychic Blade to be my weapon of choice, the signature flourish for the character. That means I need a reason not to replace it for the first magic finesse weapon that comes along. Which means it has to be a conduit for other class features that add either raw combat power or unique special attacks. The problem with this draft is that there's only two of those and you get them at 9th and 17th Level. That's a lot of campaign time before the Psychic Blade gives you a real incentive to use it. [/QUOTE]
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