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<blockquote data-quote="Particle_Man" data-source="post: 4299988" data-attributes="member: 892"><p>Does a damaged character have to be conscious for a healer to allow the damaged character to use the Second Wind via the healing character's dc 10 Heal check?</p><p></p><p>[sblock=]The First Aid ability will allow an unconscious or dying character to use their second wind. Please let me know if you have any more questions![/sblock]</p><p></p><p>Does the extra psychic damage caused by the Bolstering Blood's ability (whenever a target is damaged by your power, they take extra psychic damage) activate the ability of the Psychic Lock feat, should you have that feat? I wasn't sure whether psychic damage would add the psychic keyword to the power used to do damage.</p><p></p><p>[sblock=]The extra psychic damage caused by the Bolstering Blood ability would not trigger the Psychic Lock feat if your character had it. Psychic damage does not add the Psychic keyword to the power you use to do damage.[/sblock]</p><p></p><p>If a Str 8 character hits an opponent with a 1d4 weapon and rolls a 1 on the die, what happens?</p><p></p><p>a) 1 - str mod = 0, so no damage.</p><p></p><p>or</p><p></p><p></p><p>b) 1 - str mod = 0, but everyone does minimum 1, so 1 damage.</p><p></p><p>[sblock=]Unfortunately if you have a negative penalty, there is the potential to deal zero damage.[/sblock]</p><p></p><p>1. A human fighter chooses one-handed weapons as his Fighter Weapon Talent. If he uses a longsword in both hands, does he still get the +1 bonus to hit?</p><p></p><p>2. A human fighter chooses two-handed weapons as her Fighter Weapon Talent. If she uses a longsword in both hands, does she still get the +1 bonus to hit?</p><p></p><p>3. A halfling fighter chooses one-handed weapons as his Fighter Weapon Talent. If he uses a longsword (in both hands necessarily since he is a halfling), does he still get the +1 bonus to hit?</p><p></p><p>4. A halfling fighter chooses two-handed weapons as her Fighter Weapon Talent. If she uses a longsword (in both hands necessarily since she is a halfling), does she still get the +1 bonus to hit?</p><p></p><p>[sblock=]1. Yes.</p><p></p><p>2. No.</p><p></p><p>3. Yes.</p><p></p><p>4. No.</p><p>[/sblock]</p><p></p><p>If I am playing a cleric and I use Channel Divinity: Divine Fortune in an encounter, can I use Channel Divinity: Turn Undead in the same encounter?</p><p></p><p>[sblock=]You may only use one Channel Divinity power per encounter. [/sblock]</p><p></p><p>Does the Rogue First Strike ability only work in the Surprise round? Because even if the Rogue beats an enemy creature on initiative during the first non-surprise round, can’t the enemy creature take a free action during the Rogue’s turn and thus mess up the chance to get Sneak Attack from First Strike?</p><p></p><p>[sblock=]First strike works as worded. It allows you to gain combat advantage against enemies who have not acted. That means if an enemy beats a rogue in initiative, obviously that enemy can act before the rogue and negate first strike. However, what "acted" means in the first strike reading on page 117 means when they "take their turn" not when they first use an action of any type.</p><p></p><p>Make sense? So no, using a free action before the rogue in a normal round of combat would not negate the rogue using first strike against them if the rogue wins initiative.[/sblock]</p><p></p><p>It says "up to 4 allies can help you, for a maximum bonus of +8" under cooperation in the skill section on p. 179.</p><p></p><p>Does that mean that only 4 allies maximum can even try to help you (so a fifth ally would not even get to roll the d20), or does it mean that more than 4 allies can try to help you, but no more than 4 allies' successes will be counted (so all 5 allies roll a d20, but you only count 4 successes even if all 5 allies make the DC 10)?</p><p></p><p>[sblock=]It means only 4 allies maximum can even try to help you. A fifth ally would not get to roll. Only 4 extra rolls are allowed, not 5. The best thing to do is if everyone in the part wants to "help" have people raise their hand and volunteer the help, get a 4 clear helpers and then have them roll. This way everyone does not roll their dice and the party simply counts the best 4 of 5 or 6 players.</p><p></p><p>Only 4 people can roll to help. Not 5 people roll and you take the best 4! [/sblock]</p><p></p><p>Dwarves have the racial ability to make a saving throw to avoid being rendered prone by an attack. If a dwarf is rendered unconscious by an attack, does she get to make the saving throw to avoid going prone?</p><p></p><p>[sblock=]No, the dwarf still falls prone.[/sblock]</p><p></p><p>Norwegian Bloo is dying and fails 2 death saving throws. In the middle of combat he is healed and enters the fray, but without a chance to rest. Bloo is struck down unconscious again and fails a death saving throw.</p><p></p><p>Am I right in assuming that, because (despite a period of being conscious) Bloo has had no chance to rest, he has now joined the choir invisible because of failing his 3rd death saving throw? He is now an ex-Paragon?</p><p></p><p>[sblock=]That's correct. Since he failed his save for the third time in a row before resting, even though he has been conscious, he still dies.[/sblock]</p><p></p><p>1) If Evil Erik uses the daily power of his Hat of Awesome and then is killed by Garth the Good, assuming that Garth has not used any magic item daily power yet, does Garth get to use the daily power of the Hat of Awesome that same day, or does Garth have to wait until the next day?</p><p></p><p>2) What if the next day Garth the Good uses the daily power of the Hat of Awesome and then gives it to Larissa the Lawful Good? Assuming that Larissa has not used any magic item daily power yet, does Larissa get to use the daily power of the Hat of Awesome that same day, or does Larissa have to wait until the next day?</p><p></p><p>3) What if Garth uses the Hat of Awesome's daily power, but dies in that battle and thus is not able to take an extended rest to "recharge" the Hat of Awesome's daily power use (unless Rest In Peace counts).</p><p></p><p>10 years later Ulrick the Unaligned finds the Hat of Awesome on Garth's corpse, and puts the hat on. Assuming Ulrick has not used any magic item daily power yet, does Ulrick get to use the daily power of the Hat of Awesome that same day, or does Ulrick have to wait until the next day.</p><p></p><p>[sblock=]Items are limited by their different recharge features. An item with a daily recharge feature can only be used once a day. Characters are also limited, but in a different way. Each character can only use a certain number of items with daily recharges each day - one for Heroic, two for Paragon, three for Epic. Each time you reach a milestone, you gain one additional use of a magic item daily power.</p><p></p><p>Once an Item's Daily is used, it is used and that item power cannot be used again until the next day.</p><p></p><p>So example 1 Garth the Good cannot use it that day, example 2 Larissa the Lawful Good cannot use it that day, and example 3 Ulrick the Unaligned can use it that day.[/sblock]</p><p></p><p>If Bob was brought unconscious to -15 hit points, and then is healed 10 hit points during combat, what happens? </p><p></p><p>a) Does he go to -5 hit points and remain unconscious?</p><p></p><p>b) Does he go to -5 hit points but become conscious, able to take actions, etc.?</p><p></p><p>c) Does he go directly to 10 hit points?</p><p></p><p>[sblock=]Bob is conscious at 10 hp.[/sblock]</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 4299988, member: 892"] Does a damaged character have to be conscious for a healer to allow the damaged character to use the Second Wind via the healing character's dc 10 Heal check? [sblock=]The First Aid ability will allow an unconscious or dying character to use their second wind. Please let me know if you have any more questions![/sblock] Does the extra psychic damage caused by the Bolstering Blood's ability (whenever a target is damaged by your power, they take extra psychic damage) activate the ability of the Psychic Lock feat, should you have that feat? I wasn't sure whether psychic damage would add the psychic keyword to the power used to do damage. [sblock=]The extra psychic damage caused by the Bolstering Blood ability would not trigger the Psychic Lock feat if your character had it. Psychic damage does not add the Psychic keyword to the power you use to do damage.[/sblock] If a Str 8 character hits an opponent with a 1d4 weapon and rolls a 1 on the die, what happens? a) 1 - str mod = 0, so no damage. or b) 1 - str mod = 0, but everyone does minimum 1, so 1 damage. [sblock=]Unfortunately if you have a negative penalty, there is the potential to deal zero damage.[/sblock] 1. A human fighter chooses one-handed weapons as his Fighter Weapon Talent. If he uses a longsword in both hands, does he still get the +1 bonus to hit? 2. A human fighter chooses two-handed weapons as her Fighter Weapon Talent. If she uses a longsword in both hands, does she still get the +1 bonus to hit? 3. A halfling fighter chooses one-handed weapons as his Fighter Weapon Talent. If he uses a longsword (in both hands necessarily since he is a halfling), does he still get the +1 bonus to hit? 4. A halfling fighter chooses two-handed weapons as her Fighter Weapon Talent. If she uses a longsword (in both hands necessarily since she is a halfling), does she still get the +1 bonus to hit? [sblock=]1. Yes. 2. No. 3. Yes. 4. No. [/sblock] If I am playing a cleric and I use Channel Divinity: Divine Fortune in an encounter, can I use Channel Divinity: Turn Undead in the same encounter? [sblock=]You may only use one Channel Divinity power per encounter. [/sblock] Does the Rogue First Strike ability only work in the Surprise round? Because even if the Rogue beats an enemy creature on initiative during the first non-surprise round, can’t the enemy creature take a free action during the Rogue’s turn and thus mess up the chance to get Sneak Attack from First Strike? [sblock=]First strike works as worded. It allows you to gain combat advantage against enemies who have not acted. That means if an enemy beats a rogue in initiative, obviously that enemy can act before the rogue and negate first strike. However, what "acted" means in the first strike reading on page 117 means when they "take their turn" not when they first use an action of any type. Make sense? So no, using a free action before the rogue in a normal round of combat would not negate the rogue using first strike against them if the rogue wins initiative.[/sblock] It says "up to 4 allies can help you, for a maximum bonus of +8" under cooperation in the skill section on p. 179. Does that mean that only 4 allies maximum can even try to help you (so a fifth ally would not even get to roll the d20), or does it mean that more than 4 allies can try to help you, but no more than 4 allies' successes will be counted (so all 5 allies roll a d20, but you only count 4 successes even if all 5 allies make the DC 10)? [sblock=]It means only 4 allies maximum can even try to help you. A fifth ally would not get to roll. Only 4 extra rolls are allowed, not 5. The best thing to do is if everyone in the part wants to "help" have people raise their hand and volunteer the help, get a 4 clear helpers and then have them roll. This way everyone does not roll their dice and the party simply counts the best 4 of 5 or 6 players. Only 4 people can roll to help. Not 5 people roll and you take the best 4! [/sblock] Dwarves have the racial ability to make a saving throw to avoid being rendered prone by an attack. If a dwarf is rendered unconscious by an attack, does she get to make the saving throw to avoid going prone? [sblock=]No, the dwarf still falls prone.[/sblock] Norwegian Bloo is dying and fails 2 death saving throws. In the middle of combat he is healed and enters the fray, but without a chance to rest. Bloo is struck down unconscious again and fails a death saving throw. Am I right in assuming that, because (despite a period of being conscious) Bloo has had no chance to rest, he has now joined the choir invisible because of failing his 3rd death saving throw? He is now an ex-Paragon? [sblock=]That's correct. Since he failed his save for the third time in a row before resting, even though he has been conscious, he still dies.[/sblock] 1) If Evil Erik uses the daily power of his Hat of Awesome and then is killed by Garth the Good, assuming that Garth has not used any magic item daily power yet, does Garth get to use the daily power of the Hat of Awesome that same day, or does Garth have to wait until the next day? 2) What if the next day Garth the Good uses the daily power of the Hat of Awesome and then gives it to Larissa the Lawful Good? Assuming that Larissa has not used any magic item daily power yet, does Larissa get to use the daily power of the Hat of Awesome that same day, or does Larissa have to wait until the next day? 3) What if Garth uses the Hat of Awesome's daily power, but dies in that battle and thus is not able to take an extended rest to "recharge" the Hat of Awesome's daily power use (unless Rest In Peace counts). 10 years later Ulrick the Unaligned finds the Hat of Awesome on Garth's corpse, and puts the hat on. Assuming Ulrick has not used any magic item daily power yet, does Ulrick get to use the daily power of the Hat of Awesome that same day, or does Ulrick have to wait until the next day. [sblock=]Items are limited by their different recharge features. An item with a daily recharge feature can only be used once a day. Characters are also limited, but in a different way. Each character can only use a certain number of items with daily recharges each day - one for Heroic, two for Paragon, three for Epic. Each time you reach a milestone, you gain one additional use of a magic item daily power. Once an Item's Daily is used, it is used and that item power cannot be used again until the next day. So example 1 Garth the Good cannot use it that day, example 2 Larissa the Lawful Good cannot use it that day, and example 3 Ulrick the Unaligned can use it that day.[/sblock] If Bob was brought unconscious to -15 hit points, and then is healed 10 hit points during combat, what happens? a) Does he go to -5 hit points and remain unconscious? b) Does he go to -5 hit points but become conscious, able to take actions, etc.? c) Does he go directly to 10 hit points? [sblock=]Bob is conscious at 10 hp.[/sblock] [/QUOTE]
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