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<blockquote data-quote="djotaku" data-source="post: 9851338" data-attributes="member: 7054471"><p>EXACTLY! The changes <em>do</em> make it easier for <strong>brand</strong> new players if they don't have someone to onboard them. But I think anyone with enough ability to learn D&D could probably figure it out relatively quickly - especially since they all come at level 3 now instead of all over the place. (and I didn't have anyone to onboard me so I'm definitely empathetic. My kids wanted to play and so I bought a new player box and tried to learn from there. It was....rough....)</p><p></p><p>Which brings me to rant #2 about 2024 changes and subclasses - I don't mind having them all happen at the same level. What is, again, annoying is having it all happen at level 3. Once more I understand that for a BRAND NEW D&D player it gives them some time to play as their class before selecting a subclass. But for story reasons there are certain classes where it doesn't make sense - like Warlocks and their patrons and maybe even Clerics and their domains.</p><p></p><p>Although so far I've only played 5e (D&D both 5 and 5.5 and Tales of the Valiant) and Cosmere - I am familiar with how Paizo does things (via getting the rulebooks from Humble Bundle). I think Paizo does it best by having all the subclasses at level 1. It makes the most sense for RP for most classes. Also, having read it, but not having experience playing it (or GMing) - their archetype systems seems like a more elegant solution to multi-classing.</p></blockquote><p></p>
[QUOTE="djotaku, post: 9851338, member: 7054471"] EXACTLY! The changes [I]do[/I] make it easier for [B]brand[/B] new players if they don't have someone to onboard them. But I think anyone with enough ability to learn D&D could probably figure it out relatively quickly - especially since they all come at level 3 now instead of all over the place. (and I didn't have anyone to onboard me so I'm definitely empathetic. My kids wanted to play and so I bought a new player box and tried to learn from there. It was....rough....) Which brings me to rant #2 about 2024 changes and subclasses - I don't mind having them all happen at the same level. What is, again, annoying is having it all happen at level 3. Once more I understand that for a BRAND NEW D&D player it gives them some time to play as their class before selecting a subclass. But for story reasons there are certain classes where it doesn't make sense - like Warlocks and their patrons and maybe even Clerics and their domains. Although so far I've only played 5e (D&D both 5 and 5.5 and Tales of the Valiant) and Cosmere - I am familiar with how Paizo does things (via getting the rulebooks from Humble Bundle). I think Paizo does it best by having all the subclasses at level 1. It makes the most sense for RP for most classes. Also, having read it, but not having experience playing it (or GMing) - their archetype systems seems like a more elegant solution to multi-classing. [/QUOTE]
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