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<blockquote data-quote="jbear" data-source="post: 5036763" data-attributes="member: 75065"><p>Check out Master plan tool if your campaign is 4e.</p><p> </p><p><a href="http://www.habitualindolence.net/masterplan/" target="_blank">Masterplan</a></p><p> </p><p>You can add in monsters directly from Adventure Tools. Upload your map tiles and build your encounter maps. Basically construct your encounters, traps and all, calculating automatically the encounter level that you are creating, and even the total amount of encounters and xp available, and when your group is going to level up. Then it even lets you run the encounters, keeping track of initiative, hp, conditions, one click access to the monster stat cards, and allowing movement around the map.</p><p> </p><p>Basically you build your own libraries of every feature you wish to have in the game, and then build your encounters with them.</p><p> </p><p>Apart from that, you can build skill challenges, traps and major and minor adventures.</p><p> </p><p>There is a whole section for campaign notes, an encyclopedia etc, for the wiki side of things. There is a feature that also allows you to show the players certain elements, while keeping others hidden. Then it's all printable, including the monster stats in a very official looking format, the maps to scale (this could still use some work, but the program is still being developed) or decreased to page size, the skill challenges, encounter setups, all of it really.</p><p> </p><p>I've just started using it. Now that I've got my head around it, and have all my monsters and tiles loaded up, its very quick. It's pure awesome!</p></blockquote><p></p>
[QUOTE="jbear, post: 5036763, member: 75065"] Check out Master plan tool if your campaign is 4e. [url=http://www.habitualindolence.net/masterplan/]Masterplan[/url] You can add in monsters directly from Adventure Tools. Upload your map tiles and build your encounter maps. Basically construct your encounters, traps and all, calculating automatically the encounter level that you are creating, and even the total amount of encounters and xp available, and when your group is going to level up. Then it even lets you run the encounters, keeping track of initiative, hp, conditions, one click access to the monster stat cards, and allowing movement around the map. Basically you build your own libraries of every feature you wish to have in the game, and then build your encounters with them. Apart from that, you can build skill challenges, traps and major and minor adventures. There is a whole section for campaign notes, an encyclopedia etc, for the wiki side of things. There is a feature that also allows you to show the players certain elements, while keeping others hidden. Then it's all printable, including the monster stats in a very official looking format, the maps to scale (this could still use some work, but the program is still being developed) or decreased to page size, the skill challenges, encounter setups, all of it really. I've just started using it. Now that I've got my head around it, and have all my monsters and tiles loaded up, its very quick. It's pure awesome! [/QUOTE]
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