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*Pathfinder & Starfinder
Offsetting the loss of schools of magic
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<blockquote data-quote="Kae'Yoss" data-source="post: 373478" data-attributes="member: 4134"><p>Note that this college produces absolutely no war mages (IMB: war mages = guys with spells that say something like "xdy z damage"). The best you can have is a battlemage (IMB: a wizard that buff's his power via spells and then enters melee)</p><p></p><p>Are only wizards of this college forbidden to use the three mentioned schools or is it something that affects the whole realm? Is it only wizards or sorcerers and bards as well? What about divine spellcasters?</p><p></p><p>If it's the whole realm, consider that many monsters are much tougher to fight than before.</p><p></p><p>If it's only wizards, then sorcerers will be much more combat-oriented than wizards.</p><p></p><p>If it's arcane casters, than the divine casters will actually outshine them in everything (because doing damage is the domain of the arcane guys, and clerics are on paar in the other fields).</p><p></p><p>If it's only that single college, you have to pep up the specialist wizards, since all will be barred from three strong schools, which usually is several times the restriction they used to have. So you either make them specialists in more than one school or increase the benefits of specialisation.</p><p></p><p>Abjurer: Gets two abjuration slots and the bonuses in conjunction with abjuration (like spellcraft checks) are tripled</p><p></p><p>Divination: three div slots, bonuses are tripled.</p><p></p><p>Enchanter: Two enchantment slots, bonuses are tripled</p><p></p><p>Illusionist: Two enchantment slots, bonuses are tripled</p><p></p><p>Transmuter: Two transmutation slots, bonuses are doubled.</p><p></p><p>If you want to go the way of multi-specialists, they are two ways: the strong and the weak way:</p><p>Strong way: Either Transmutation and Divination or two of the following schools are your specialist schools: Abjuration, Enchantment, Illusion.</p><p>Weak way: Either Transmutation or Divination and one of the following schoosl are your specialist schools: Abjuration, Enchantment, Illusion.</p><p></p><p>Those considerations base on the fact that the specialists have to take restrictions that equal between two (transmuter), two and a half (abjurer, enchanter, illusionist) or three (diviner) options of forbidden schools. </p><p></p><p></p><p></p><p>Another way is that you create a Prestige Class available to students of the college. Wizards would be specialists as in the PHB (except that they all have evocation, conjuration and necromancy as forbidden schools) and qualify for the PrC quite early. The PrC should be pretty strong to make up for the wizards' considerable power loss!</p><p></p><p></p><p>Personally, I don't think it's a good Idea to ban those schools.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 373478, member: 4134"] Note that this college produces absolutely no war mages (IMB: war mages = guys with spells that say something like "xdy z damage"). The best you can have is a battlemage (IMB: a wizard that buff's his power via spells and then enters melee) Are only wizards of this college forbidden to use the three mentioned schools or is it something that affects the whole realm? Is it only wizards or sorcerers and bards as well? What about divine spellcasters? If it's the whole realm, consider that many monsters are much tougher to fight than before. If it's only wizards, then sorcerers will be much more combat-oriented than wizards. If it's arcane casters, than the divine casters will actually outshine them in everything (because doing damage is the domain of the arcane guys, and clerics are on paar in the other fields). If it's only that single college, you have to pep up the specialist wizards, since all will be barred from three strong schools, which usually is several times the restriction they used to have. So you either make them specialists in more than one school or increase the benefits of specialisation. Abjurer: Gets two abjuration slots and the bonuses in conjunction with abjuration (like spellcraft checks) are tripled Divination: three div slots, bonuses are tripled. Enchanter: Two enchantment slots, bonuses are tripled Illusionist: Two enchantment slots, bonuses are tripled Transmuter: Two transmutation slots, bonuses are doubled. If you want to go the way of multi-specialists, they are two ways: the strong and the weak way: Strong way: Either Transmutation and Divination or two of the following schools are your specialist schools: Abjuration, Enchantment, Illusion. Weak way: Either Transmutation or Divination and one of the following schoosl are your specialist schools: Abjuration, Enchantment, Illusion. Those considerations base on the fact that the specialists have to take restrictions that equal between two (transmuter), two and a half (abjurer, enchanter, illusionist) or three (diviner) options of forbidden schools. Another way is that you create a Prestige Class available to students of the college. Wizards would be specialists as in the PHB (except that they all have evocation, conjuration and necromancy as forbidden schools) and qualify for the PrC quite early. The PrC should be pretty strong to make up for the wizards' considerable power loss! Personally, I don't think it's a good Idea to ban those schools. [/QUOTE]
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