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*Pathfinder & Starfinder
Offsetting the loss of schools of magic
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<blockquote data-quote="Wes Nicholson" data-source="post: 374130" data-attributes="member: 3875"><p>Greetings returned. Occasional lurker, first time poster.</p><p></p><p>I may have an idea to help balance your wizard-specialist change. First I'll step back and make a general observation.</p><p></p><p>The rules regarding prohibited school(s) in the SRD seem too wordy by far. I believe those rules could be stated concisely as:</p><p></p><p>* Each of the eight schools of magic has a point value associated with it</p><p> describing the level of power of that school relative to the other schools.</p><p> To specialize in one school, a wizard must select a prohibited school</p><p> or schools whose total point value equals or exceeds the point value of</p><p> the chosen school. Those point values are:</p><p></p><p> school...........point value</p><p> ============================</p><p> Conjuration...........6</p><p> Evocation.............6</p><p> Transmutation.........6</p><p> Abjuration............3</p><p> Enchantment...........3</p><p> Illusion..............3</p><p> Divination............2</p><p> Necromancy............2</p><p></p><p>(An analysis that lays out a case for this rule is included below, at the</p><p>end of this post.)</p><p></p><p>Using the new structure of the prohibited-school rule given above as a tool,</p><p>some options I see are:</p><p></p><p>1) One could claim that since the college in question bans necromancy, conjuration,</p><p> and evocation (a point value of 14), a wizard specializing in no more than</p><p> 14 points' worth of the other schools would be somewhat balanced.</p><p></p><p>2) A clear problem with #1 is that the additional spells per level per day</p><p> become ridiculously unbalancing (at +4 spells per level per day). The original</p><p> phrasing of the extra-spell rule is:</p><p></p><p> * The specialist can prepare one additional spell (of the school selected</p><p> as a specialty) per spell level each day</p><p></p><p> Issues of balance look a lot better with this alternate phrasing:</p><p></p><p> * The specialist can prepare one additional spell (of ANY school selected</p><p> as a specialty) per spell level each day</p><p></p><p>3) If #2 is still a problem, you could back off on the points' worth of</p><p> the other schools that you allow specialization in. "No more than 8 or 9</p><p> points' worth", for example, would allow for meaningful additional specialization,</p><p> while providing for some "niche" roles within the college (since the</p><p> specializations of members of the college would have less overlap).</p><p> [This seems roughly equivalent to the "Weak Way" proposed by KaeYoss above.]</p><p></p><p></p><p></p><p>Out of curiosity, why would these schools be forbidden? Does the college</p><p>have an ethical quandary with them? If so, why?</p><p></p><p></p><p></p><p>==============================================</p><p>Analysis</p><p></p><p>Here I just plug the numbers into the equations implied by the SRD</p><p>prohibited-school rule as seen through the lens of the new phrasing above.</p><p></p><p></p><p>Abjuration: To become an abjurer, a wizard must select a prohibited school</p><p>or schools from the following choices:</p><p> (1) either Conjuration, Enchantment, Evocation, Illusion, or Transmutation; or</p><p> 3 <= 6, 3, 6, 3, or 6</p><p> (2) both Divination and Necromancy.</p><p> 3 <= (2+2)</p><p></p><p>Conjuration: To become a conjurer, a wizard must select a prohibited school</p><p>or schools from one of the following choices:</p><p> (1) Evocation;</p><p> 6 <= 6</p><p> (2) any two of the following three schools: Abjuration, Enchantment, and Illusion;</p><p> 6 <= (3+3)</p><p> (3) Transmutation, or</p><p> 6 <= 6</p><p> (4) any three schools.</p><p> 6 <= (2+2+3) [minimum point value possible for a choice of three schools]</p><p></p><p>Divination: To become a diviner, a wizard must select</p><p> any other single school as a prohibited school.</p><p> 2 <= 2 [minimum point value possible for a choice of one school]</p><p></p><p>Enchantment: To become an enchanter, a wizard must select a prohibited school</p><p>or schools from the following choices:</p><p> (1) either Abjuration, Conjuration, Evocation, Illusion, or Transmutation; or</p><p> 3 <= 3, 6, 6, 3, or 6</p><p> (2) both Divination and Necromancy.</p><p> 3 <= (2+2)</p><p></p><p>Evocation: To become an evoker, a wizard must select a prohibited school</p><p>or schools from one of the following choices:</p><p> (1) Conjuration;</p><p> 6 <= 6</p><p> (2) any two of the following three schools: Abjuration, Enchantment, and Illusion;</p><p> 6 <= (3+3)</p><p> (3) Transmutation; or</p><p> 6 <= 6</p><p> (4) any three schools.</p><p> 6 <= (2+2+3) [minimum point value possible for a choice of three schools]</p><p></p><p>Illusion: To become an illusionist, a wizard must select a prohibited school</p><p>or schools from the following choices:</p><p> (1) either Abjuration, Conjuration, Enchantment, Evocation, or Transmutation; or</p><p> 3 <= 3, 6, 3, 6, or 6</p><p> (2) both Divination and Necromancy.</p><p> 3 <= (2+2)</p><p></p><p>Necromancy: To become a necromancer, a wizard must select</p><p> any other single school as a prohibited school.</p><p> 2 <= 2 [minimum point value possible for a choice of one school]</p><p></p><p>Transmutation: To become a transmuter, a wizard must select a prohibited school</p><p>or schools from one of the following choices:</p><p> (1) Conjuration;</p><p> 6 <= 6</p><p> (2) Evocation;</p><p> 6 <= 6</p><p> (2) any two of the following three schools: Abjuration, Enchantment, and Illusion; or</p><p> 6 <= (3+3)</p><p> (4) any three schools.</p><p> 6 <= (2+2+3) [minimum point value possible for a choice of three schools]</p></blockquote><p></p>
[QUOTE="Wes Nicholson, post: 374130, member: 3875"] Greetings returned. Occasional lurker, first time poster. I may have an idea to help balance your wizard-specialist change. First I'll step back and make a general observation. The rules regarding prohibited school(s) in the SRD seem too wordy by far. I believe those rules could be stated concisely as: * Each of the eight schools of magic has a point value associated with it describing the level of power of that school relative to the other schools. To specialize in one school, a wizard must select a prohibited school or schools whose total point value equals or exceeds the point value of the chosen school. Those point values are: school...........point value ============================ Conjuration...........6 Evocation.............6 Transmutation.........6 Abjuration............3 Enchantment...........3 Illusion..............3 Divination............2 Necromancy............2 (An analysis that lays out a case for this rule is included below, at the end of this post.) Using the new structure of the prohibited-school rule given above as a tool, some options I see are: 1) One could claim that since the college in question bans necromancy, conjuration, and evocation (a point value of 14), a wizard specializing in no more than 14 points' worth of the other schools would be somewhat balanced. 2) A clear problem with #1 is that the additional spells per level per day become ridiculously unbalancing (at +4 spells per level per day). The original phrasing of the extra-spell rule is: * The specialist can prepare one additional spell (of the school selected as a specialty) per spell level each day Issues of balance look a lot better with this alternate phrasing: * The specialist can prepare one additional spell (of ANY school selected as a specialty) per spell level each day 3) If #2 is still a problem, you could back off on the points' worth of the other schools that you allow specialization in. "No more than 8 or 9 points' worth", for example, would allow for meaningful additional specialization, while providing for some "niche" roles within the college (since the specializations of members of the college would have less overlap). [This seems roughly equivalent to the "Weak Way" proposed by KaeYoss above.] Out of curiosity, why would these schools be forbidden? Does the college have an ethical quandary with them? If so, why? ============================================== Analysis Here I just plug the numbers into the equations implied by the SRD prohibited-school rule as seen through the lens of the new phrasing above. Abjuration: To become an abjurer, a wizard must select a prohibited school or schools from the following choices: (1) either Conjuration, Enchantment, Evocation, Illusion, or Transmutation; or 3 <= 6, 3, 6, 3, or 6 (2) both Divination and Necromancy. 3 <= (2+2) Conjuration: To become a conjurer, a wizard must select a prohibited school or schools from one of the following choices: (1) Evocation; 6 <= 6 (2) any two of the following three schools: Abjuration, Enchantment, and Illusion; 6 <= (3+3) (3) Transmutation, or 6 <= 6 (4) any three schools. 6 <= (2+2+3) [minimum point value possible for a choice of three schools] Divination: To become a diviner, a wizard must select any other single school as a prohibited school. 2 <= 2 [minimum point value possible for a choice of one school] Enchantment: To become an enchanter, a wizard must select a prohibited school or schools from the following choices: (1) either Abjuration, Conjuration, Evocation, Illusion, or Transmutation; or 3 <= 3, 6, 6, 3, or 6 (2) both Divination and Necromancy. 3 <= (2+2) Evocation: To become an evoker, a wizard must select a prohibited school or schools from one of the following choices: (1) Conjuration; 6 <= 6 (2) any two of the following three schools: Abjuration, Enchantment, and Illusion; 6 <= (3+3) (3) Transmutation; or 6 <= 6 (4) any three schools. 6 <= (2+2+3) [minimum point value possible for a choice of three schools] Illusion: To become an illusionist, a wizard must select a prohibited school or schools from the following choices: (1) either Abjuration, Conjuration, Enchantment, Evocation, or Transmutation; or 3 <= 3, 6, 3, 6, or 6 (2) both Divination and Necromancy. 3 <= (2+2) Necromancy: To become a necromancer, a wizard must select any other single school as a prohibited school. 2 <= 2 [minimum point value possible for a choice of one school] Transmutation: To become a transmuter, a wizard must select a prohibited school or schools from one of the following choices: (1) Conjuration; 6 <= 6 (2) Evocation; 6 <= 6 (2) any two of the following three schools: Abjuration, Enchantment, and Illusion; or 6 <= (3+3) (4) any three schools. 6 <= (2+2+3) [minimum point value possible for a choice of three schools] [/QUOTE]
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