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Oft-repeated "theme" phrases from your Campaigns and their origins.
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<blockquote data-quote="Altalazar" data-source="post: 1272027" data-attributes="member: 939"><p>I know we've had a thread on notable quotables - but what I am wondering about are those utterances that became themes - tied to specific events, forever repeated in all games thereafter.</p><p></p><p>Here are a few from my games:</p><p></p><p>"What a pretty fountain." </p><p>(Said with a sense of ironic awe) - originated where there was a fountain (obviously) and the party was about to look it over - while in the meantime, out in the desert just to the right, there was an epic combat going on between a huge sphinx and some other creature, a climax of the campaign. It was a bit of a distance away, but still rather obvious and hard to miss. Everyone rolled "spot" checks - but one character blew it - bad. So while everyone else looks at this epic combat between "titans" this one character instead stands and stares at the fountain and says "What a pretty fountain." So that phrase became the standard for all missed spot checks thereafter. (And this phrase originated in 1E!)</p><p></p><p></p><p>"I'm a pacifist."</p><p>Standard introductory line when doing either a new game or a one-shot with a bunch of different characters - referring to an incident where I played a secretly-evil-assassin who pretended to be a pacifist (and really always was) in the presence of the party. Totally fooled them all - only told them after he died a glorious death while separated from the party. Phrase is said to jokingly hint that every new character is secretly an evil assassin. </p><p></p><p></p><p>"I sense ... DANGER."</p><p>A "prophet" of some sort, a diviner, who was absolutely USELESS in a campaign - he supposedly could divine all sorts of things, but in the end, he'd just say this whenever asked for a prediction - so from then on, whenever anyone uses any sort of divination spells, this is the standard catch-phrase, said aloud, holding a hand to ones head, eyes closed...</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1272027, member: 939"] I know we've had a thread on notable quotables - but what I am wondering about are those utterances that became themes - tied to specific events, forever repeated in all games thereafter. Here are a few from my games: "What a pretty fountain." (Said with a sense of ironic awe) - originated where there was a fountain (obviously) and the party was about to look it over - while in the meantime, out in the desert just to the right, there was an epic combat going on between a huge sphinx and some other creature, a climax of the campaign. It was a bit of a distance away, but still rather obvious and hard to miss. Everyone rolled "spot" checks - but one character blew it - bad. So while everyone else looks at this epic combat between "titans" this one character instead stands and stares at the fountain and says "What a pretty fountain." So that phrase became the standard for all missed spot checks thereafter. (And this phrase originated in 1E!) "I'm a pacifist." Standard introductory line when doing either a new game or a one-shot with a bunch of different characters - referring to an incident where I played a secretly-evil-assassin who pretended to be a pacifist (and really always was) in the presence of the party. Totally fooled them all - only told them after he died a glorious death while separated from the party. Phrase is said to jokingly hint that every new character is secretly an evil assassin. "I sense ... DANGER." A "prophet" of some sort, a diviner, who was absolutely USELESS in a campaign - he supposedly could divine all sorts of things, but in the end, he'd just say this whenever asked for a prediction - so from then on, whenever anyone uses any sort of divination spells, this is the standard catch-phrase, said aloud, holding a hand to ones head, eyes closed... [/QUOTE]
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Oft-repeated "theme" phrases from your Campaigns and their origins.
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