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OGC and the Consumer
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<blockquote data-quote="Bendris Noulg" data-source="post: 720483" data-attributes="member: 6398"><p>In a recent discussion on a mailing list, the idea of including OGC considerations in product reviews was discussed. I thought it was a decent idea, although perhaps not necessary.</p><p></p><p>Recently, however, I chance upon a product that had an OGC/PI Declaration that really irked me. In short, it indicated that the product was 100% OGC, but then proceeded to PI all Feats, Powers, Prestige Classes, Items, and numerous other items that are customarily Open Content. In short, <em>nothing</em> was Open Content. This wasn't just a "names are off-limits" statement or "don't copy our text verbatum" statement; It was a statement that made all material in the book Closed Content after indicating that new Open Content was actually in the product.</p><p></p><p>I've discussed the item with the author, who has proven most draconian concerning Open Content (as well as ignorant concerning the OGL). While I tried to be open-minded concerning his explaination, nothing about it seemed to "gel right" in regards to my knowledge of the OGL.</p><p></p><p>So I've gained a bit of curiosity in the matter: How relavent is it to the average gamer (as opposed to publishers that would value OGC specifically more than anything else) that a product properly indicate what materials within are OGC? Does the proper identification of game mechanics as Open Content at all effect your opinion and purchase of a product?</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 720483, member: 6398"] In a recent discussion on a mailing list, the idea of including OGC considerations in product reviews was discussed. I thought it was a decent idea, although perhaps not necessary. Recently, however, I chance upon a product that had an OGC/PI Declaration that really irked me. In short, it indicated that the product was 100% OGC, but then proceeded to PI all Feats, Powers, Prestige Classes, Items, and numerous other items that are customarily Open Content. In short, [i]nothing[/i] was Open Content. This wasn't just a "names are off-limits" statement or "don't copy our text verbatum" statement; It was a statement that made all material in the book Closed Content after indicating that new Open Content was actually in the product. I've discussed the item with the author, who has proven most draconian concerning Open Content (as well as ignorant concerning the OGL). While I tried to be open-minded concerning his explaination, nothing about it seemed to "gel right" in regards to my knowledge of the OGL. So I've gained a bit of curiosity in the matter: How relavent is it to the average gamer (as opposed to publishers that would value OGC specifically more than anything else) that a product properly indicate what materials within are OGC? Does the proper identification of game mechanics as Open Content at all effect your opinion and purchase of a product? [/QUOTE]
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