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OGC and the Consumer
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<blockquote data-quote="Kerrick" data-source="post: 723226" data-attributes="member: 4722"><p>As a designer, I think buying products with OGC in them is very important, as it enables us to use it in our products. I like opening up a book and seeing "The following material is designated Open Gaming Content..." even if it's just a template or two, like in BoEM I. </p><p></p><p></p><p></p><p> I think that's because a lot of people don't know how the OGL truly works (and I must admit, I'm one of them). While by definition we can use it without asking, it's still generally considered polite to let the original author know; some people either can't find a way to contact the original author, or don't know how to ask him, or are simply afraid to. Or they simply don't want to include "someone else's work" in their book, which is a shame, because there is a lot of good material out there that could be incorporated into other books and expanded upon or used to interlock with other material. Our first book, <em>Crimson Contracts,</em> included the variant rules for handling poisons found on Monte Cook's website. We asked for and received permission to use it, and we included credits and thanks to him for it. </p><p></p><p></p><p> In general, we just reference the item in question, but don't reprint it. Why? Because we want the reader to buy that product too. We're not <em>forcing</em> him to - if he doesn't want to buy it, he doesn't have to - but it makes for a more complete gaming experience. That is, all of the information he needs is in the book, but if you have another book, you can add more to it. </p><p></p><p></p><p> I agree, and so do the people I work with. Most of the content we put into our books will remain closed, however all of the content we put on our website (which will be quite a bit) will be OGC. We're rebuilding an entire campaign world, so we decided that rather than reprint all the changes to the core classes and races and such that would go into its own book, we would make them OGC and put them on the site - that way, anyone who wants to play in Shtar can just go to the site and get the basics. If they want the extras (details on cities, organizations, and other goodies), they'll have to pay for it.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 723226, member: 4722"] As a designer, I think buying products with OGC in them is very important, as it enables us to use it in our products. I like opening up a book and seeing "The following material is designated Open Gaming Content..." even if it's just a template or two, like in BoEM I. I think that's because a lot of people don't know how the OGL truly works (and I must admit, I'm one of them). While by definition we can use it without asking, it's still generally considered polite to let the original author know; some people either can't find a way to contact the original author, or don't know how to ask him, or are simply afraid to. Or they simply don't want to include "someone else's work" in their book, which is a shame, because there is a lot of good material out there that could be incorporated into other books and expanded upon or used to interlock with other material. Our first book, [i]Crimson Contracts,[/i] included the variant rules for handling poisons found on Monte Cook's website. We asked for and received permission to use it, and we included credits and thanks to him for it. In general, we just reference the item in question, but don't reprint it. Why? Because we want the reader to buy that product too. We're not [i]forcing[/i] him to - if he doesn't want to buy it, he doesn't have to - but it makes for a more complete gaming experience. That is, all of the information he needs is in the book, but if you have another book, you can add more to it. I agree, and so do the people I work with. Most of the content we put into our books will remain closed, however all of the content we put on our website (which will be quite a bit) will be OGC. We're rebuilding an entire campaign world, so we decided that rather than reprint all the changes to the core classes and races and such that would go into its own book, we would make them OGC and put them on the site - that way, anyone who wants to play in Shtar can just go to the site and get the basics. If they want the extras (details on cities, organizations, and other goodies), they'll have to pay for it. [/QUOTE]
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