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OGC and the Consumer
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<blockquote data-quote="Ghostwind" data-source="post: 723431" data-attributes="member: 3060"><p>I'm going to address this from two different perspectives.</p><p></p><p>First, as a consumer, whether or not the subject is OGC has no bearing on my home campaign or personal gaming stuff. I freely buy closed content products (Wotc, Kenzer) as well as OGC stuff. The key issue here is quality of overall work and its application to my needs.</p><p></p><p>Secondly, as a writer/publisher, OGC does matter considerably. I am always on the lookout for good material that is open content. One of the big "problems" in the industry is choosing to protect names like spells and monsters but not the stats. To me, this is worthless in terms of useability because I will now need to not only get permission to use but make sure it is included in a special closed content section. I understand why a publisher would want to do this if it would indicate product identity (such as a proper name like Melf), but it still is a pain. In an ideal world, publishers would simply not worry about it and produce 100% OGC. But only a few do this and I fully understand why. </p><p></p><p>OGC is there for a good reason. It lets others re-use quality material in their publications without having to resort to re-inventing the mechanic just for their purposes all over again. After all, if there is a feat or ability from another shource that meets your needs, why not use it instead of trying to develop a similar one that doesn't sound like an exact duplicate? There is no way we could have made the poisons as comprehensive in <em>Pale Designs: A Poisoner's Handbook</em> without there being so much OGC. Yeah, it does make for one heck of a long Section 15, but that's the price you pay for using the license to its fullest extent. So now you can see how OGC content matters to us writers, publishers, and folks who post content on the web in the long run.</p></blockquote><p></p>
[QUOTE="Ghostwind, post: 723431, member: 3060"] I'm going to address this from two different perspectives. First, as a consumer, whether or not the subject is OGC has no bearing on my home campaign or personal gaming stuff. I freely buy closed content products (Wotc, Kenzer) as well as OGC stuff. The key issue here is quality of overall work and its application to my needs. Secondly, as a writer/publisher, OGC does matter considerably. I am always on the lookout for good material that is open content. One of the big "problems" in the industry is choosing to protect names like spells and monsters but not the stats. To me, this is worthless in terms of useability because I will now need to not only get permission to use but make sure it is included in a special closed content section. I understand why a publisher would want to do this if it would indicate product identity (such as a proper name like Melf), but it still is a pain. In an ideal world, publishers would simply not worry about it and produce 100% OGC. But only a few do this and I fully understand why. OGC is there for a good reason. It lets others re-use quality material in their publications without having to resort to re-inventing the mechanic just for their purposes all over again. After all, if there is a feat or ability from another shource that meets your needs, why not use it instead of trying to develop a similar one that doesn't sound like an exact duplicate? There is no way we could have made the poisons as comprehensive in [i]Pale Designs: A Poisoner's Handbook[/i] without there being so much OGC. Yeah, it does make for one heck of a long Section 15, but that's the price you pay for using the license to its fullest extent. So now you can see how OGC content matters to us writers, publishers, and folks who post content on the web in the long run. [/QUOTE]
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