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OGC equivalent to Thri-kreen? Green martians!
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<blockquote data-quote="N'raac" data-source="post: 6182782" data-attributes="member: 6681948"><p style="text-align: left"></p> <p style="text-align: left"> What I see from this is that the Green Man can choose to have the advantages of a quadruped (with +10 feet speed), or the advantages of not being a quadruped (extra hands, reach). That cannot reasonably be worth less than the cost of being a quadruped (2 points according to Centaurs) and could be worth more. As Cleon points out, there are few times when one would use both advantages fully. For 2 point, I would say keep it as it is, but it takes the Green Man a full round action to stretch out from Quadruped to Biped, or vice versa. If he can swap as a standard action, 3 RP, and if he can switch faster than that, 4 RP. Or just remove that ability entirely, given that:</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">If the only time we see the use of the extra arms as legs is as newly hatched babies, it doesn’t seem they gain any great advantage from using the "intermediary limbs" as a second pair of legs. Why do they never take advantage of this as adults? Maybe they derive no game-mechanical benefits for doing so. Maybe they lose some flexibility in growth to adulthood and can’t effectively use their middle limbs as a second set of legs. Maybe it just takes too long to switch modes as joints twist and get stiff from one configuration. Regardless, it doesn’t seem four legged movement is a hallmark of the race. Maybe some unusual Green Men can still switch between orientations, taking "Semi-Quadruped" as a feat, but if that is its only appearance in the source material, it hardly seems necessary as a racial trait.</p> <p style="text-align: left"></p> <p style="text-align: left">What do humans look like under this model, by the way, since they are considerably stronger? Is this intended for a Mars campaign, so other standard races aren't represented, or do they also get STR boosts consistent with the fact we're giving a "weaker than human" source material race a STR bonus compared to humans? It seems a lot easier to keep Human as the baseline, and not provide this race a +4 STR bonus plus large size. I'm not sure why they get CHA dropped - they made friends with John Carter easily enough. Seems like a race custom designed for warriors. I'd expect Barbarians and Monks to gravitate to this as written. </p> <p style="text-align: left"></p> <p style="text-align: left">Why Monks? Well, they don't have to drop and retrieve weapons to shift between biped and quadruped. CON and STR bonuses are nice and CHA isn't their strong suit anyway. Now, how does Flurry of Blows work for a guy with 4 arms?</p></blockquote><p></p>
[QUOTE="N'raac, post: 6182782, member: 6681948"] [LEFT] What I see from this is that the Green Man can choose to have the advantages of a quadruped (with +10 feet speed), or the advantages of not being a quadruped (extra hands, reach). That cannot reasonably be worth less than the cost of being a quadruped (2 points according to Centaurs) and could be worth more. As Cleon points out, there are few times when one would use both advantages fully. For 2 point, I would say keep it as it is, but it takes the Green Man a full round action to stretch out from Quadruped to Biped, or vice versa. If he can swap as a standard action, 3 RP, and if he can switch faster than that, 4 RP. Or just remove that ability entirely, given that: If the only time we see the use of the extra arms as legs is as newly hatched babies, it doesn’t seem they gain any great advantage from using the "intermediary limbs" as a second pair of legs. Why do they never take advantage of this as adults? Maybe they derive no game-mechanical benefits for doing so. Maybe they lose some flexibility in growth to adulthood and can’t effectively use their middle limbs as a second set of legs. Maybe it just takes too long to switch modes as joints twist and get stiff from one configuration. Regardless, it doesn’t seem four legged movement is a hallmark of the race. Maybe some unusual Green Men can still switch between orientations, taking "Semi-Quadruped" as a feat, but if that is its only appearance in the source material, it hardly seems necessary as a racial trait. What do humans look like under this model, by the way, since they are considerably stronger? Is this intended for a Mars campaign, so other standard races aren't represented, or do they also get STR boosts consistent with the fact we're giving a "weaker than human" source material race a STR bonus compared to humans? It seems a lot easier to keep Human as the baseline, and not provide this race a +4 STR bonus plus large size. I'm not sure why they get CHA dropped - they made friends with John Carter easily enough. Seems like a race custom designed for warriors. I'd expect Barbarians and Monks to gravitate to this as written. Why Monks? Well, they don't have to drop and retrieve weapons to shift between biped and quadruped. CON and STR bonuses are nice and CHA isn't their strong suit anyway. Now, how does Flurry of Blows work for a guy with 4 arms?[/LEFT] [/QUOTE]
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