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<blockquote data-quote="RangerWickett" data-source="post: 52541" data-attributes="member: 63"><p>Well, admittedly it could use some touching up, a few clarifications of rules, and a better introduction, but we could work on that. Right now it's not really layed out in article fashion, and I would like to see you tie the magical healing more to hitpoints healed than to type of cure spell. Vampiric Touch heals, and some bizarre effects might grant healing, so it's better not to base it directly on cure spell levels. But all in all, it is a nice system, and I think it's worth being seen.</p><p></p><p>But I have to be honest. If you want to submit this to Asgard 5, we'd need to hurry, before Saturday. Could you do a quick rewrite, starting with an introduction of what the rules do, why people would want to use them, and how they affect the game. Then get into the rules, clarifying how long effects last (like the daze from a minor wound, and how long the window is open to heal a wound before it creates a permanent effect that requires a restoration spell), and cleaning things up in general. Then hand it to the nearest person who doesn't know D&D and see if they can get a vague idea of what it means. If they're confused, you still probably have a good article, but if they know what you're talking about, then you have a great one.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 52541, member: 63"] Well, admittedly it could use some touching up, a few clarifications of rules, and a better introduction, but we could work on that. Right now it's not really layed out in article fashion, and I would like to see you tie the magical healing more to hitpoints healed than to type of cure spell. Vampiric Touch heals, and some bizarre effects might grant healing, so it's better not to base it directly on cure spell levels. But all in all, it is a nice system, and I think it's worth being seen. But I have to be honest. If you want to submit this to Asgard 5, we'd need to hurry, before Saturday. Could you do a quick rewrite, starting with an introduction of what the rules do, why people would want to use them, and how they affect the game. Then get into the rules, clarifying how long effects last (like the daze from a minor wound, and how long the window is open to heal a wound before it creates a permanent effect that requires a restoration spell), and cleaning things up in general. Then hand it to the nearest person who doesn't know D&D and see if they can get a vague idea of what it means. If they're confused, you still probably have a good article, but if they know what you're talking about, then you have a great one. [/QUOTE]
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