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<blockquote data-quote="DnDChick" data-source="post: 52939" data-attributes="member: 54"><p>The same could be asked of crits in general. Why does getting attacked with a sword only sometimes create a crit?</p><p></p><p>Any normal hit that does hit point damage, regardless of the value, is just like normal hit point damage. Minor bumps, scrapes, bruises, etc. This is also why the Minor criticals have the largest range: its most likely that any crit rolled will be no different from any normal crit in 3e: just hit point damage.</p><p></p><p>And as for how long a Dazed condition lasts: normally 1 round. I used the condition descriptions directly from the DMG when I reference things such as "stunned," unconscious," "disabled," and "dying."</p><p></p><p>I addressed non cure-spell magical healing in the Healing section, but granted its only patchwork there and does need a LOT of work.</p><p></p><p>And Ive never thought about a window of opportunity for using a cure spell to stop any potential permanent damage. Very good point, and certainly something Ill have to think about.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="DnDChick, post: 52939, member: 54"] The same could be asked of crits in general. Why does getting attacked with a sword only sometimes create a crit? Any normal hit that does hit point damage, regardless of the value, is just like normal hit point damage. Minor bumps, scrapes, bruises, etc. This is also why the Minor criticals have the largest range: its most likely that any crit rolled will be no different from any normal crit in 3e: just hit point damage. And as for how long a Dazed condition lasts: normally 1 round. I used the condition descriptions directly from the DMG when I reference things such as "stunned," unconscious," "disabled," and "dying." I addressed non cure-spell magical healing in the Healing section, but granted its only patchwork there and does need a LOT of work. And Ive never thought about a window of opportunity for using a cure spell to stop any potential permanent damage. Very good point, and certainly something Ill have to think about. Thanks! [/QUOTE]
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