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<blockquote data-quote="jgbrowning" data-source="post: 2764040" data-attributes="member: 5724"><p>I agree. However here's a point to consider.</p><p></p><p>I want other people to be able to use my stuff in their books, but I don't want someone to rip my whole book off and repackage it for sale or put it up for free at a publically accessable site.</p><p></p><p>My choice as a publisher, and I believe almost every publisher who uses the OGL and puts out a lot of material is this—</p><p></p><p>1. Be mean to the majority of people (publishers, customers who want more OGC to support their hobby) by having a vicious IP claim and absolutely minimum OGC declaration. This mean I'm being, effectively, a "leech" publisher by using other's free stuff (the SRD) to make money while trying to make sure no one else can really use my stuff.</p><p></p><p>2. Be open in my declarations and run the risk of having my work devalued by being put up for free, but add to the community benfit for everyone using/playing the OGL/OGL games. In otherwords, be nice to those to made material I could use and be nice to those who may want to use my material in the future</p><p></p><p>Most publishers chose #2 right now simply because there isn't anything really making being #2 less fiscally viable than being #1. As soon as being a #2 publisher means that your stuff gets sucked up and released for free, almost all publishers will become #1 publishers. This means that, basically, <strong>everyone</strong> gets to be a jerk.</p><p></p><p>I don't like that, I that's why I don't support a massive public source of OGC. It will result in #1 style publishing more than #2.</p><p></p><p>And I like being nice to others and being treated nicely by others.</p><p></p><p>It's not immoral, but it is irresponsible because by using the OGL to it's "full extent" you're basically guaranteeing that there's going to be much less OGC in the future.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 2764040, member: 5724"] I agree. However here's a point to consider. I want other people to be able to use my stuff in their books, but I don't want someone to rip my whole book off and repackage it for sale or put it up for free at a publically accessable site. My choice as a publisher, and I believe almost every publisher who uses the OGL and puts out a lot of material is this— 1. Be mean to the majority of people (publishers, customers who want more OGC to support their hobby) by having a vicious IP claim and absolutely minimum OGC declaration. This mean I'm being, effectively, a "leech" publisher by using other's free stuff (the SRD) to make money while trying to make sure no one else can really use my stuff. 2. Be open in my declarations and run the risk of having my work devalued by being put up for free, but add to the community benfit for everyone using/playing the OGL/OGL games. In otherwords, be nice to those to made material I could use and be nice to those who may want to use my material in the future Most publishers chose #2 right now simply because there isn't anything really making being #2 less fiscally viable than being #1. As soon as being a #2 publisher means that your stuff gets sucked up and released for free, almost all publishers will become #1 publishers. This means that, basically, [b]everyone[/b] gets to be a jerk. I don't like that, I that's why I don't support a massive public source of OGC. It will result in #1 style publishing more than #2. And I like being nice to others and being treated nicely by others. It's not immoral, but it is irresponsible because by using the OGL to it's "full extent" you're basically guaranteeing that there's going to be much less OGC in the future. joe b. [/QUOTE]
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