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<blockquote data-quote="Lonely Tylenol" data-source="post: 2764044" data-attributes="member: 18549"><p>AFAIK, there's nothing stopping someone from publishing an adventure or sourcebook and keeping the whole thing closed except for the parts specifically demanded by the license. If the license was understood mostly as a casual outsourcing mechanism for WotC to allow for products that they themselves aren't interested in producing, nobody would publish their work as open content. It would all be closed content, safe behind the legal bulwarks of the license, and the author could control dissemination of the work. </p><p></p><p>If the main concern is control of intellectual property, the OGL covers it already. But as Mr. Reed mentioned, there's also the community collaboration aspect of the license. WotC provides the bedrock on which the system is built, and other publishers are free to write closed products, or to throw their open material out there for use. However, it's a binary relationship. Something's either open or closed, and there's no grey area (despite attempts to create one like Malhavoc's early IP-minefield techniques). But that's been the case for five years, going on six. It's been enough time to get used to the situation.</p><p></p><p>For the record, I don't think Mr. Reed needs to be producing 1000 items a book. If 17 magical pipe cleaners does the job, 17 are enough. If they're 17 crappy pipe cleaners, then perhaps something more is required. If they're 17 extra-special amazing pipe cleaners, that's a good book.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2764044, member: 18549"] AFAIK, there's nothing stopping someone from publishing an adventure or sourcebook and keeping the whole thing closed except for the parts specifically demanded by the license. If the license was understood mostly as a casual outsourcing mechanism for WotC to allow for products that they themselves aren't interested in producing, nobody would publish their work as open content. It would all be closed content, safe behind the legal bulwarks of the license, and the author could control dissemination of the work. If the main concern is control of intellectual property, the OGL covers it already. But as Mr. Reed mentioned, there's also the community collaboration aspect of the license. WotC provides the bedrock on which the system is built, and other publishers are free to write closed products, or to throw their open material out there for use. However, it's a binary relationship. Something's either open or closed, and there's no grey area (despite attempts to create one like Malhavoc's early IP-minefield techniques). But that's been the case for five years, going on six. It's been enough time to get used to the situation. For the record, I don't think Mr. Reed needs to be producing 1000 items a book. If 17 magical pipe cleaners does the job, 17 are enough. If they're 17 crappy pipe cleaners, then perhaps something more is required. If they're 17 extra-special amazing pipe cleaners, that's a good book. [/QUOTE]
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