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<blockquote data-quote="Wulf Ratbane" data-source="post: 2770702" data-attributes="member: 94"><p>Well, let me just pump my last few cents into this:</p><p></p><p>1) I understand (and embrace) the OGL in its entirety.</p><p></p><p>2) I don't think there's any legal or moral obligation not to make a Wiki.</p><p></p><p>3) I believe the Wiki will ultimately be counterproductive for the community-- both the publishing community, and the gaming community. I believe the negatives outweigh the positives.</p><p></p><p>4) I don't exactly see a lot of high-quality, high-content, high-output publishers out clamoring for the Wiki-- despite all the arguments about how useful it will be for us. Ask yourself who is behind the idea, and why. </p><p></p><p>5) The very idea of the 'publisher resource' Wiki overlooks a pretty fundamental observation about game designers: <em>We all think we can do it better than anybody else.</em> </p><p></p><p>Ok, that might be too broad. But understand what drives the creation of new game mechanics. Speaking solely towards <em>mechanics</em> game designers-- who by definition are the only ones for whom the Wiki could hold any promise-- we are problem solvers. </p><p></p><p>The observed need for a new or better game mechanic presents a problem for us to solve. </p><p></p><p>If the problem is already solved (ie, already exists in the Wiki), we go away.</p><p></p><p>If the problem isn't already solved, but there is no opportunity for us to 'ply our trade' by solving that problem, we go away.</p><p></p><p>(Note that we completely exclude a great many talented "fluff" designers from consideration. They don't matter in a discussion of OGC, because they are producing PI. Lucky bastards.)</p><p></p><p>6) Personally? I'd say the largest portion of proponents are just folks who want something for nothing. Some of them even seem to believe they <em>deserve</em> something for nothing.</p><p></p><p>7) I use a lot of Open Content. When I need some piece of OGC, I keep my ears open to find out what products might be out there, or even coming, that I can use. </p><p></p><p><strong>And then I go out and I <em>buy</em> that product. </strong></p><p></p><p>And if that doesn't sound like a wholly more healthy situation for the RPG industry, then you really need a refresher course in Economics. I don't need to perform a qualitative analysis on my own sales reports to confirm the obvious common wisdom that folks prefer "FREE" to "NOT FREE."</p><p></p><p>8) I'll worry about the Wiki when it happens.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2770702, member: 94"] Well, let me just pump my last few cents into this: 1) I understand (and embrace) the OGL in its entirety. 2) I don't think there's any legal or moral obligation not to make a Wiki. 3) I believe the Wiki will ultimately be counterproductive for the community-- both the publishing community, and the gaming community. I believe the negatives outweigh the positives. 4) I don't exactly see a lot of high-quality, high-content, high-output publishers out clamoring for the Wiki-- despite all the arguments about how useful it will be for us. Ask yourself who is behind the idea, and why. 5) The very idea of the 'publisher resource' Wiki overlooks a pretty fundamental observation about game designers: [i]We all think we can do it better than anybody else.[/i] Ok, that might be too broad. But understand what drives the creation of new game mechanics. Speaking solely towards [i]mechanics[/i] game designers-- who by definition are the only ones for whom the Wiki could hold any promise-- we are problem solvers. The observed need for a new or better game mechanic presents a problem for us to solve. If the problem is already solved (ie, already exists in the Wiki), we go away. If the problem isn't already solved, but there is no opportunity for us to 'ply our trade' by solving that problem, we go away. (Note that we completely exclude a great many talented "fluff" designers from consideration. They don't matter in a discussion of OGC, because they are producing PI. Lucky bastards.) 6) Personally? I'd say the largest portion of proponents are just folks who want something for nothing. Some of them even seem to believe they [i]deserve[/i] something for nothing. 7) I use a lot of Open Content. When I need some piece of OGC, I keep my ears open to find out what products might be out there, or even coming, that I can use. [b]And then I go out and I [i]buy[/i] that product. [/b] And if that doesn't sound like a wholly more healthy situation for the RPG industry, then you really need a refresher course in Economics. I don't need to perform a qualitative analysis on my own sales reports to confirm the obvious common wisdom that folks prefer "FREE" to "NOT FREE." 8) I'll worry about the Wiki when it happens. [/QUOTE]
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